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path: root/engines/sci/engine/savegame.cpp
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2016-04-06SCI: Fix compilation for C++98.Johannes Schickel
2016-03-25SCI: Remove commented out code line.Johannes Schickel
2016-03-25SCI: Use aggregation to store objects in SegmentObjTable.Johannes Schickel
This allows to store pointers and fundamental types in a SegmentObjTable.
2016-03-25SCI: Get rid of template hack for serialization.Johannes Schickel
The former template hack relied on specialized functions for various types. We use a hand crafted set of functions for serialization functionality now.
2016-03-16SCI: Add workaround for restoring kq6 saved games (lowres/hires)Martin Kiewitz
KQ6 CD sets a global depending on lowres/hires state right at the start and some scripts are using it instead of calling kPlatform. This causes some graphics to be incorrect (well lowres) in case the user saves in lowres mode, then switches to hires mode and restores the previously saved game. We now set that global directly after restoring saved games, so that this issue does not happen anymore. KQ6 CD demo did the same.
2016-03-02SCI32: Don't do a syncWithScripts on restore from launcherMartin Kiewitz
Causes issues in at least gk1 (option + inventory plane are shown) Game::restore is not called, when doing restores from launcher, so in the original interpreter this script code wasn't called either. Fixes option + inventory planes etc. being shown right after restoring via launcher, when original save/load dialogs were disabled.
2016-02-22SCI32: Do not clear screen when restoring for SCI32Martin Kiewitz
Fixes graphical issues, when restoring saved games. SCI32 did not clear the screen and also did not even redraw the screen on restore. It only redraws elements that have changed. Behavior verified using TSR in DOSBox (see comments). Also added comment about clearing the screen for SCI16.
2016-02-21SCI32: Fix save patching for ScummVM dialogMartin Kiewitz
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6.
2016-02-21SCI32: Implement syncing planes+screen items from VM for restoreMartin Kiewitz
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6.
2016-02-09SCI: Script patch for Mixed Up Mother Goose SCI1Martin Kiewitz
+ Mother Goose SCI1.1 Fixes graphic issues when restoring from GMM Also make the fix ups for Mixed Up Mother Goose, Jones + PQ2 get applied all the time (debugger command not included)
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine.
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
This also fixes kPalCycle signatures to be more accurate.
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class.
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
- Detection works via signatures (couldn't find a better way) - new kString subcalls were introduced SCI2.1 LATE - kString now has signatures and is split via subcall table - kString fix, so that KQ7 doesn't crash, when starting a chapter - Sci2StringFunctionType removed, because no longer needed
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
otherwise we could free hunk space of the loaded saved game
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
don't put restored script windows into _windowList[]
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33.
2015-02-15SCI: Always re-sort playlist in soundPlayWillem Jan Palenstijn
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted.
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
The playBed option is not handled yet, only stored. This increases the savegame format version.
2014-12-13SCI: Fix comment for workaround.Willem Jan Palenstijn
The previous explanation just wasn't true.
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17SCI: Provide more accurate error messages for unsupported saved gamesFilippos Karapetis
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
2013-12-04Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2012-11-15SCI: Properly reset the palVary signal when loading (bug #3575569)Filippos Karapetis
2012-11-07SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"Filippos Karapetis
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-06-15SCI: Further cleanup of the script codeFilippos Karapetis
Merge the init() and load() Script methods and reset the script when necessary
2012-06-14SCI: A separate implementation is needed for syncStringHeap() for SCI3Filippos Karapetis
2012-02-10JANITORIAL: Fix template definition whitespaceTarek Soliman
2011-11-05SCI: Made the object map hashmap of the Script class privateFilippos Karapetis
2011-11-05SCI: Made more fields of the Script class private. Some cleanup.Filippos Karapetis
2011-10-22SCI: fix thread lockup issue when loading savegames using a sound driver ↵athrxx
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-08SCI: Cleanupmd5
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-15SCI2+: Set the correct segment for SCI32 strings/arrays when loadingmd5
This was an omission, observed after a discussion with clone2727