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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s...Filippos Karapetis
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-23Reset the graphics input after reconstructing game scripts. This fixes savega...Filippos Karapetis
2009-10-22CleanupFilippos Karapetis
2009-10-18SCI: Rename game_obj to _gameObjMax Horn
2009-10-18Removed unused references to operations.hFilippos Karapetis
2009-10-17SCI: Fix delete/free mismatchesWillem Jan Palenstijn
2009-10-13SCI: Don't save HunkTable segmentsMax Horn
2009-10-13SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead to...Max Horn
2009-10-11The _variables array is sized from syncArray, so there's no need to store its...Filippos Karapetis
2009-10-11Implemented some advanced savegame functionality - loading and deleting saveg...Filippos Karapetis
2009-10-11More work on the Object classFilippos Karapetis
2009-10-10Started rewriting the Object struct into a classFilippos Karapetis
2009-10-10Fixed loading again - a regression from commit #44803Filippos Karapetis
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-09Removed the unused _flags variable from EngineStateFilippos Karapetis
2009-10-08SCI: Turn reconstruct_scripts into SegManager::reconstructScriptsMax Horn
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-10-08Restore the engine state stored within SciGui during loading once more, since...Filippos Karapetis
2009-10-08Removed the unused game_time variable, and fixed the incorrect calculation of...Filippos Karapetis
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
2009-10-03SCI: Add hack to gui to fix loadingWillem Jan Palenstijn
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30- Moved the list of synonyms and parser nodes inside the vocabulary classFilippos Karapetis
2009-09-25SCI: Remove EngineState::game_version, it was only used for saving anyway. Al...Max Horn
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
2009-09-22Copy the internal game name when loading, and don't recreate itFilippos Karapetis
2009-09-22Removed unused variableFilippos Karapetis
2009-09-22SCI: Change SystemStrings to use RAW storage consistenlyMax Horn
2009-09-22SCI: Change SystemString::name from char* to Common::StringMax Horn
2009-09-22SCI: SegmentObj's now set their type in constructor; replace central SegmentO...Max Horn
2009-09-21SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects...Max Horn
2009-09-21SCI: Rename Object::flags and pos to _flags and _pos; tweak scriptObjInit0 an...Max Horn
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
2009-09-17SCI: Add a global getSciVersion() function and make use of itMax Horn
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
2009-09-17Changed the way object selectors are accessed, by removing the relevant defin...Filippos Karapetis
2009-09-17SCI: Rename MemObject -> SegmentObjMax Horn
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
2009-09-14SCI: Misc cleanupMax Horn
2009-09-12- Made obj_get and obj_get_name methods of SegManager (getObject and getObjec...Filippos Karapetis
2009-09-08Fixed some (pedantic) warningsMax Horn
2009-09-07SCI: Replace GET_SEGMENT_ANY and GET_OBJECT_SEGMENT macros by new segman methodsMax Horn
2009-09-06SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a b...Max Horn
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...Max Horn