Age | Commit message (Expand) | Author |
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the k... | Matthew Hoops |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis |
2010-01-23 | Separated the parser code | Filippos Karapetis |
2010-01-23 | sfx_init_flags is not used in the new sound code | Filippos Karapetis |
2010-01-17 | SCI: speed throttler changed, now gets triggered by kAnimate, removed initial... | Martin Kiewitz |
2010-01-10 | Silenced warnings ("this" isn't defined on object instantiation, and commente... | Filippos Karapetis |
2010-01-05 | More renaming | Filippos Karapetis |
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis |
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis |
2010-01-03 | The "room" command can now set the current room number, too (more straightfor... | Filippos Karapetis |
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis |
2009-12-25 | - Introduced a new version in the sound version detection routine, as SCI0 ea... | Filippos Karapetis |
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a slight... | Filippos Karapetis |
2009-12-19 | - Started wrapping the current sound code around appropriate defines | Filippos Karapetis |
2009-12-08 | SCI: Cleanup DirSeeker a little bit | Max Horn |
2009-12-04 | SCI: SciEvent created, kernel_sleep() created | Martin Kiewitz |
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis |
2009-11-20 | - Removed the non-static selectors "overlay" and "setCursor" from the list of... | Filippos Karapetis |
2009-11-20 | Changed the lofs detection to iterate through all the methods of the Game obj... | Filippos Karapetis |
2009-11-20 | Some corrections for the lofs autodetection - SQ4 floppy works again | Filippos Karapetis |
2009-11-20 | - Rewrote the lofs parameter type auto-detection code | Filippos Karapetis |
2009-11-19 | - Simplified the different feature detection types, removed some duplicate co... | Filippos Karapetis |
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis |
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu st... | Filippos Karapetis |
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ... | Filippos Karapetis |
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ... | Filippos Karapetis |
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis |
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus t... | Filippos Karapetis |
2009-11-04 | Moved the audio CD handling code inside the AudioPlayer class. Some cleanup | Filippos Karapetis |
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate c... | Filippos Karapetis |
2009-10-30 | - Removed status_bar_foreground and status_bar_background variables from the ... | Filippos Karapetis |
2009-10-28 | Wrapped some more oldgui-specific code around INCLUDE_OLDGFX safeguards | Filippos Karapetis |
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def... | Filippos Karapetis |
2009-10-25 | Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD. | Matthew Hoops |
2009-10-18 | SCI: Rename game_obj to _gameObj | Max Horn |
2009-10-16 | SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove ... | Martin Kiewitz |
2009-10-14 | SCI: removed speed throttler (cause of kAnimate change) | Martin Kiewitz |
2009-10-14 | SCI: kAnimate now delays a bit if needed (fixes typing in intro of lsl5, kq6 ... | Martin Kiewitz |
2009-10-12 | Cleanup | Filippos Karapetis |
2009-10-10 | SCI: kMessage() rewrite | Walter van Niftrik |
2009-10-09 | Removed the unused _flags variable from EngineState | Filippos Karapetis |
2009-10-09 | Moved actor movement detection in state.cpp, together with the other detectio... | Filippos Karapetis |
2009-10-09 | Finished the automatic detection of the graphics functions used in SCI0 games... | Filippos Karapetis |
2009-10-08 | SCI: Removed obsolete stringfrags code | Max Horn |
2009-10-08 | Started rewriting the check for the graphics functions type (still not finis... | Filippos Karapetis |
2009-10-08 | Removed the unused game_time variable, and fixed the incorrect calculation of... | Filippos Karapetis |
2009-10-07 | - Cleaned up the cursor code | Filippos Karapetis |
2009-10-05 | - Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ... | Filippos Karapetis |
2009-10-04 | SCI: Really remove sci/gui/gui.h include from engine/state.h | Max Horn |