Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-13 | SCI: Avoid incrementing lockers of deleted script | Willem Jan Palenstijn | |
Having a deleted script with non-zero lockers had the side effect of making the deleted script re-appear in the GC's work list, including any (deleted) objects in the script. This should be the root cause of bugs #3299458 and #3295849, so also delete the workaround added for that in 35086fe1. | |||
2011-05-13 | SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined | md5 | |
2011-05-13 | SCI: Marked the sanity check inside processWorkList() as a workaround | md5 | |
The sanity check added in rev #35086fe17c fixes the crashes with that code when an invalid reference is about to be processed, but these references shouldn't be in the stack at all in the first place, so the root cause seems to be somewhere else. | |||
2011-05-13 | SCI: Added workarounds for bug #3292251, instead of patching the script | md5 | |
This fixes bug #3295853 | |||
2011-05-12 | SCI: Fixed bugs #3299458 and #3295849 | md5 | |
2011-05-12 | SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241) | Tarek Soliman | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-04-26 | SCI: Fixed script bug #3292334 - "HOYLE4: Gin Rummy bug" | md5 | |
2011-04-26 | SCI: Fixed script bug #3292251 - "SCI: QFG3: Script error when buying robe" | md5 | |
2011-04-26 | SCI: Fixed 2 script bugs in Hoyle 4 - hearts | md5 | |
This fixes bug #3292333 - "HOYLE4: Hearts bug" | |||
2011-04-26 | SCI: Fixed several uninitialized variable script bugs in Hoyle 4 Bridge | md5 | |
This fixes bug #3292332, along with other related issues | |||
2011-04-21 | SCI: Avoid (unused) sqrt of a negative number | Willem Jan Palenstijn | |
This fixes bug #3289799. | |||
2011-04-20 | SCI: Fix precedence (bug #3087872) | Willem Jan Palenstijn | |
2011-04-15 | SCI: Silenced the warning for kMacPlatform(1) | md5 | |
This warning produces a lot of spam in the console (e.g. it pops up whenever the icon bar is opened in Dr. Brain Mac), thus it has been silenced | |||
2011-04-14 | ALL: centre -> center | Max Horn | |
2011-04-05 | SCI: Extended the script workaround for the sign reading script (bugs ↵ | md5 | |
#3272735, #3275413) | |||
2011-04-04 | SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵ | md5 | |
typing 'read sign'" | |||
2011-04-03 | SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after ↵ | md5 | |
finishing the game" | |||
2011-04-02 | SCI: Fix SQ1 droid zapping issue with a script patch, thanks to | Lars Skovlund | |
dhewg for reporting. | |||
2011-03-29 | SCI: Add workaround for a GK1 pointer comparison | Matthew Hoops | |
2011-03-28 | SCI: Fix Compilation with --enable-release set. | D G Turner | |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 | |
2011-03-28 | SCI: Error out when kMemorySegment() is requested to save more than 256 bytes | md5 | |
2011-03-28 | SCI: Set the GC_INTERVAL define to its hexadecimal equivalent | md5 | |
2011-03-27 | SCI: Moved some debug functions from vm.cpp to scriptdebug.cpp | md5 | |
2011-03-26 | SCI: Removed the READ_VAR and WRITE_VAR wrappers | md5 | |
2011-03-26 | SCI: Refactored and cleaned up the VM call stack handling code | md5 | |
- Removed the CallsStruct intermediate stack. Calls are inserted directly in the execution stack - Added a constructor for the ExecStack struct and removed add_exec_stack_varselector() and add_exec_stack_entry() | |||
2011-03-25 | SCI: Reordered some functions | md5 | |
2011-03-25 | SCI: Cleaned up the BreakpointType enum and documented the bpe command | md5 | |
2011-03-25 | SCI: Cleaned up send_selector() | md5 | |
- Placed all of the associated debug code in a separate function - Unified debug output | |||
2011-03-25 | SCI: Extended a workaround for KQ7 to apply in all rooms | md5 | |
2011-03-24 | SCI: Close Memory Leak from kAnimate Calls. | D G Turner | |
This was due to a missing destructor in the HunkTable. Thanks to wjp for this patch. | |||
2011-03-20 | SCI: Moved the engine hunk pointer processing code inside the GfxPorts class | md5 | |
This allows us make _windowList private again | |||
2011-03-19 | ALL: s/PI/M_PI/ | dhewg | |
Tip of the day: git grep -w PI | |||
2011-03-19 | SCI: Changed several places that use PI to use the standard M_PI instead | md5 | |
2011-03-18 | SCI: Remove unused MAX_SAVE_DIR_SIZE | Max Horn | |
2011-03-14 | SCI: Remove a space at the end of a warning | Matthew Hoops | |
2011-03-14 | SCI: Add code to enumerate shadowed selectors | Willem Jan Palenstijn | |
If an object defines more variables than its base class, some method selectors may be hidden. This code tries to enumerate the affected selectors. It may be useful for mass-scanning objects using 'find_callk Dummy'. It's disabled by default currently since it does things to partially uninitialized objects that I can't guarantee are 100% safe at this point. | |||
2011-03-14 | SCI: Got rid of VERIFY() and removed some newlines in error messages | md5 | |
2011-03-14 | SCI: Removed obsolete comment about kDoBresen() | md5 | |
2011-03-13 | SCI: Add workaround for a QFG1 VGA Mac kFormat bug | Matthew Hoops | |
Also, fix the kernel signature for kFormat to require two parameters | |||
2011-03-13 | SCI: Cleanup | md5 | |
2011-03-13 | SCI: Add reference to related bug to comment | Willem Jan Palenstijn | |
2011-03-13 | SCI: Restore full object state after collision in DoBresen | Willem Jan Palenstijn | |
This makes the workaround for the hang in the Colonel's Bequest shower scene (bug #3122075) unnecessary. | |||
2011-03-12 | SCI: Continue disasm until no jumps go past the current opcode | Willem Jan Palenstijn | |
This should ensure disasm will disassemble an entire function, and not stop at an intermediate ret opcode. | |||
2011-03-12 | SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code" | md5 | |
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch. | |||
2011-03-12 | SCI: Added automatic detection for several selectors | md5 | |
This ensures that these selectors will be detected regardless of the game ID, when they're missing | |||
2011-03-12 | SCI: Moved a heap patch from kScriptID() into script_patches.cpp | md5 | |