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2019-07-24SCI: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-24SCI: Fix CAMELOT Mule messagesluicebox
Fixes bug #11026
2019-07-22SCI: Fix CAMELOT relic merchant lockupsluicebox
Fixes bug #11025
2019-07-21SCI: Implement full kWait behaviorsluicebox
Fixes PQ3 bug #11020
2019-07-17SCI: revert accidental commitsathrxx
2019-07-17SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-07-12SCI: Fix ICEMAN destroyer timer, bug #11017sluicebox
2019-07-09SCI: Implement early GetLongest() behavior, bug #10000sluicebox
2019-07-09SCI32: Remove some Hoyle 5 TODOsFilippos Karapetis
Hoyle 5 does not show subtitles, even though it does contain text for all of the included speech in its resource files
2019-07-08SCI: Fix build when SCI32 isn't enabledLe Philousophe
2019-07-07SCI32: Add stub for the Hoyle 5 Poker game logicFilippos Karapetis
2019-07-02SCI32: Fix QFG4 Look-Dungeon Messagesluicebox
2019-07-02SCI: Disable SQ4 timepod code for missing roomsluicebox
Fixes #11006
2019-06-30SCI32: Extend scaler sanity checks to all SCI32 versionsFilippos Karapetis
Fixes QFG4 bug #10765. It's preferable to have sanity checks in the code, rather than crashing due to invalid draw rectangles from buggy game scripts. It's no use checking which specific interpreter versions had sanity checks and trust the game scripts of the other interpreters. Thus, it's easier and safer to always enable these sanity checks.
2019-06-30SCI: Fix SQ4 English Amiga dress logic, bug #11004sluicebox
2019-06-28SCI32: Fix QFG4 character selection, bug #11002sluicebox
2019-06-28SCI32: Fix kShakeScreen32 parameter count checksluicebox
2019-06-27SCI32: Make QFG4 tentacle patch GOG compatiblesluicebox
2019-06-26SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001sluicebox
2019-06-26SCI32: Fix QFG4CD Grooper crashes at inn and monolithsluicebox
Fixes bugs #10747, #10760
2019-06-25SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000sluicebox
2019-06-24SCI32: Fix QFG4 Wraith fan-patch, bug #10711sluicebox
2019-06-23SCI32: Add QFG4 workaround for glide spell messagesluicebox
2019-06-23SCI32: Fix QFG4 Monastery door lockup, bug #10994sluicebox
2019-06-23SCI32: Fix QFG4 town gate at night, bug #10995sluicebox
2019-06-23SCI: Add some more SCI11+ featuresKawa
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
2019-06-21ALL: revert accidental commitsathrxx
2019-06-21SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-06-21SCI32: Fix QFG4 Ad Avis end-game bugssluicebox
Fixes bugs #10835, #10844, #10989
2019-06-17SCI: Fix SQ4 Sequel police electronics store bugssluicebox
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977
2019-06-17SCI32: Fix QFG4CD Domovoi inn events, bug #10978sluicebox
2019-06-16SCI: Fix regression in message workaroundssluicebox
Reverts an unintended change to the message recursion loop introduced in 56ea963cea3cdf04c44d3d6f545df664f4a27e8d that breaks the message stack
2019-06-16SCI: Fix SQ4 Monolith Burger door message, bug #10976sluicebox
2019-06-14SCI: Fix FPFP reappearing items, bug #10975sluicebox
Fixes two similar bugs where inventory items reappear after being used due to incorrect or missing flag checks
2019-06-13SCI: Add FPFP message workaroundssluicebox
2019-06-13SCI: Fix SQ4 Sock's Sequel police crash, bug #10974sluicebox
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
Adds a new workaround system for known broken messages and their corresponding audio and sync resources. This replaces all special cases in c++ and several script patches with data structures and generic handling. Common message bugs: - Wrong tuple requested by game script - Wrong tuple in message resource - Wrong message text that exists in another record - Missing message text - Audio or sync resource with different tuple than message
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
Fixes bug #10969
2019-06-08SCI: Update SQ4 Sequel Police patch for arcadesluicebox
2019-06-07SCI: Fix SQ4 sewer tunnel lockup, bug #10970sluicebox
2019-05-27SCI: Fix MSVC warningsFilippos Karapetis
- Remove unused parameters - Initialize potentially uninitialized variables - Use Common::String instead of a fixed buffer - Remove redundant parentheses - Change float suffix to be uppercase - Fix spacing - Fix integer left shifts with boolean variables - Fix potential division by zero - Fix missing breaks
2019-05-26SCI: Fix FPFP CD 'Dummy Msg' message textssluicebox
Fixes 17 message texts, bug #10964
2019-05-24SCI: Fix QFG4 random revenant kopeks, bug #10966sluicebox
2019-05-23SCI: Fix QFG4 Runes puzzle, bug #10965sluicebox
2019-05-21SCI: Add QFG4CD workaround for searching monsterssluicebox
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793