Age | Commit message (Collapse) | Author |
|
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
|
|
|
|
|
|
|
|
This shows the current animation list, along with object properties,
positions and the scripts they belong to
|
|
more readable
|
|
svn-id: r54974
|
|
bit 2 actually triggers special drawing of cels in sierra sci
svn-id: r53855
|
|
adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is
svn-id: r53853
|
|
svn-id: r53852
|
|
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577
needs to get backported
svn-id: r53068
|
|
kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately
fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465)
should be save to backport
svn-id: r52887
|
|
it's set. Currently game-specific for Hoyle4; fixes bug #3038424. But
other SCI1.1 games should be tested with a general version of this to
see whether it fixes relevant bugs.
svn-id: r52818
|
|
broke laura bow 1, need to figure out whats exactly wrong
svn-id: r52004
|
|
fixes regression of r51952 and bug #3042957
svn-id: r51971
|
|
fixes kq5 trunk getting closed again during intro - is actually a script bug that sets cel to some really high number - bug #3037578, may also fix other similar issues
svn-id: r51969
|
|
svn-id: r51954
|
|
svn-id: r50496
|
|
svn-id: r50179
|
|
don't need to refresh pointers to it
svn-id: r49549
|
|
- fixes iceman half-open compartment in room 35
svn-id: r49189
|
|
before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1
svn-id: r48789
|
|
xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well
svn-id: r48787
|
|
svn-id: r48359
|
|
svn-id: r47904
|
|
svn-id: r47902
|
|
svn-id: r47890
|
|
svn-id: r47813
|
|
svn-id: r47755
|
|
now called directly w/o SciGui
svn-id: r47752
|
|
class, now getting called directly
svn-id: r47751
|
|
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
|
|
initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
svn-id: r47343
|
|
svn-id: r47314
|
|
svn-id: r47313
|
|
- Removed the custom types MemoryHandle, LoopNo, CelNo (cause we ended up having code like LoopNo loopNo = ...)
- Improved the sanity checks in frameOut()
svn-id: r47087
|
|
svn-id: r47026
|
|
svn-id: r47009
|