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path: root/engines/sci/graphics/frameout.cpp
AgeCommit message (Expand)Author
2019-07-21SCI: Implement full kWait behaviorsluicebox
2018-08-25SCI32: Adapt the pathfinding debug code to work woth SCI32 gamesFilippos Karapetis
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-06SCI32: Clean up scriptWidth/scriptHeight/screenWidth/screenHeightColin Snover
2017-10-06SCI32: Clean up GfxFrameoutColin Snover
2017-09-30SCI32: Fix support for RAMA demoColin Snover
2017-09-29SCI32: Fix bad text rendering in RAMAColin Snover
2017-09-19SCI32: Fix GfxFrameout::addPlane from causing possible leaksColin Snover
2017-09-03SCI32: Exit early from screen shake if engine is quittingColin Snover
2017-07-23SCI32: Stop throttling of kFrameOut during interactive VMD playbackColin Snover
2017-07-09SCI32: Fix kObjectIntersectWillem Jan Palenstijn
2017-07-06SCI32: Improve kPlayVMD renderingColin Snover
2017-07-06SCI32: Update mouse position for rendering in all frameOutsColin Snover
2017-07-06SCI32: Centralise OSystem screen updatesColin Snover
2017-06-17SCI32: Avoid out-of-bounds read of pixel data in kIsOnMeColin Snover
2017-05-06SCI32: Fix terrible rendering performance when vsync is enabledColin Snover
2017-05-06SCI32: Fix missing/incorrect game features detectionColin Snover
2017-05-04SCI32: Disable game script video benchmarkingColin Snover
2017-04-29SCI32: Remove unnecessary GfxFrameout::_frameNowVisibleColin Snover
2017-04-22SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32Colin Snover
2017-03-30SCI32: Always reinit GfxText32 statics on game startupColin Snover
2017-01-12SCI32: "Fix" renderer for PQ4CDColin Snover
2017-01-11SCI32: Improve mouse responsivenessColin Snover
2017-01-09SCI32: Fix bad coordinates in PQ:SWAT demoColin Snover
2017-01-09SCI32: Fix crashes and bad cel positioning in GK2 demoColin Snover
2016-12-19SCI32: Add support for alternate graphics selectorsColin Snover
2016-10-22SCI32: Fix slow SCI2.1mid transitionsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
2016-10-09SCI32: Clarify some identifiersColin Snover
2016-09-29SCI: Add prefix to global variable constantsColin Snover
2016-09-29SCI: Replace magic numbers for globals with named constantsColin Snover
2016-09-29SCI32: Improved game resolution detectionColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-08-19SCI32: Remove unused ResourceManager from GfxFrameoutColin Snover
2016-08-19SCI32: Remove CoordAdjuster32, at least for the momentColin Snover
2016-08-19SCI32: Implement kRobotColin Snover
2016-08-19SCI32: Implement kShakeScreen for SCI32Colin Snover
2016-08-19SCI32: Fix signature of kSetNowSeenColin Snover
2016-08-19SCI32: Fix commentColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover
2016-08-19SCI32: Remove GfxScreen from GfxFrameoutColin Snover
2016-08-11SCI32: Fix GfxFrameout::_isHiRes flag to be accurate for all gamesColin Snover
2016-08-01SCI32: Don't crash on zero-dimension show rectsColin Snover
2016-08-01SCI32: Add 6-argument signature of kAddPicAtColin Snover
2016-08-01SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)Colin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
2016-07-12SCI32: Avoid flash of incorrect colour when palettes are changedColin Snover
2016-07-11SCI32: Add detection for Hoyle 5 demoColin Snover
2016-07-10SCI32: Implement kPlayVMDColin Snover