Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-02 | SCI: implement frame skipping for all transitions | Martin Kiewitz | |
should hopefully fix transitions being too slow on some systems | |||
2014-11-09 | SCI: some more work on 480x300 mac support | Martin Kiewitz | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-02-13 | SCI: Fix the order of diagonal roll transitions in the old lookup table | Filippos Karapetis | |
This fixes several inverted transitions (like in SQ3, ICEMAN, Hoyle 1 etc) - bug #3485194 | |||
2012-01-14 | SCI: Fix bug in fadeIn()/fadeOut() | Filippos Karapetis | |
This wasn't added in 4742b4d728ba772d47cc497681c9bfb0144475bc) | |||
2011-06-12 | SCI: Remove workaround that caused graphics corruption | Willem Jan Palenstijn | |
This fixes coins disappearing in Mother Goose SCI1.1 (bug #3051136). Filippos has confirmed the workaround is no longer necessary for the menubar in LSL6 for which it was added. | |||
2011-06-12 | SCI: Add FIXME for bug #3051136 | Willem Jan Palenstijn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-03-04 | SCI: Enable fade transitions for SCI1 EGA games | md5 | |
2011-03-04 | SCI: Amiga SCI1 middle games are actually SCI1 late | md5 | |
This fixes a lot of glitches, caused by the differences between the two versions | |||
2011-03-04 | SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effects | md5 | |
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-17 | SCI: Fix Mac icon bar palettes | Matthew Hoops | |
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager. | |||
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-07 | COMMON: OSystem now has a PaletteManager | Max Horn | |
svn-id: r55806 | |||
2010-10-07 | SCI: Added a define to disable room transitions | Filippos Karapetis | |
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049 | |||
2010-08-29 | SCI: changing scroll transition behaviour | Martin Kiewitz | |
makes scroll smooth on linux (and maybe others too) svn-id: r52436 | |||
2010-08-23 | SCI: slightly changing msecs for scrolling | Martin Kiewitz | |
svn-id: r52299 | |||
2010-08-21 | SCI: improving delaying transitions | Martin Kiewitz | |
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those) svn-id: r52266 | |||
2010-08-21 | SCI: now fading color 255 as well in sci1.1 | Martin Kiewitz | |
looks better, although sierra didn't do that (examples: qfg3 demo/intro) svn-id: r52264 | |||
2010-07-26 | SCI: fixing scroll transitions for kq6 hires | Martin Kiewitz | |
fixes bug #3034587 svn-id: r51334 | |||
2010-07-26 | SCI: fixing transition 9 | Martin Kiewitz | |
fixes castle of dr. brain intro on amiga svn-id: r51323 | |||
2010-06-29 | SCI: Rewrap more comments | Max Horn | |
svn-id: r50500 | |||
2010-06-20 | SCI: fixed typo | Martin Kiewitz | |
svn-id: r50101 | |||
2010-06-20 | SCI: properly implement kPalVary functionality within kDrawPic and ↵ | Martin Kiewitz | |
transitions, so pharkas finally works w/o palette corruption svn-id: r50099 | |||
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-06-15 | SCI: calling wait() directly and removing it from SciGui | Martin Kiewitz | |
svn-id: r49853 | |||
2010-06-15 | Throttle screen updates to 60fps in some screen transition effects as well | Filippos Karapetis | |
svn-id: r49690 | |||
2010-05-15 | SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind ↵ | Martin Kiewitz | |
error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) svn-id: r49040 | |||
2010-04-16 | SCI: make pixelation transition work in upscaled hires mode | Martin Kiewitz | |
svn-id: r48668 | |||
2010-04-16 | SCI: make scroll transitions work in upscaled hires mode | Martin Kiewitz | |
svn-id: r48667 | |||
2010-02-17 | SCI: Cleanup resource.h | Max Horn | |
svn-id: r48084 | |||
2010-02-04 | SCI: renaming Transitions to GfxTransitions | Martin Kiewitz | |
svn-id: r47890 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 | |||
2010-01-06 | SCI: making most of the variables in screen class private (some of it was ↵ | Martin Kiewitz | |
needed for old gui) svn-id: r47075 | |||
2010-01-06 | Removed all hardcoded screen sizes | Filippos Karapetis | |
svn-id: r47072 | |||
2010-01-05 | More renaming | Filippos Karapetis | |
svn-id: r47009 |