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path: root/engines/sci/sound/soundcmd.cpp
AgeCommit message (Expand)Author
2012-06-26SCI: Remove a music fading hack used for the intro of LongbowFilippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
2012-03-25SCI: Hook up the digital SFX and CD audio optionsFilippos Karapetis
2012-03-05SCI: Fix GK1 demo soundsMatthew Hoops
2011-12-28SCI: Always prefer digital sound effects to prevent confusion to usersFilippos Karapetis
2011-12-28SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside Sound...Filippos Karapetis
2011-10-20SCI: The demo of GK1 has no alternate sound effects.Filippos Karapetis
2011-10-13SCI: Updated a comment inside processPlaySound()Filippos Karapetis
2011-10-12SCI: Fixed a long-standing bug in kDoSound(init)Filippos Karapetis
2011-10-10SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32Filippos Karapetis
2011-10-10SCI: Fixed menu music in GK1 when multi MIDI is disabledFilippos Karapetis
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
2011-09-24SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: K...Filippos Karapetis
2011-09-23SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm"Filippos Karapetis
2011-08-25SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In Timepod...Filippos Karapetis
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28SCI: Clarify comment from rev 5654e12 furtherWillem Jan Palenstijn
2011-04-28SCI: Clarified comment in rev 5654e12md5
2011-04-28SCI: Added a more specific workaround for bug #3267956. This fixes bug #32911...md5
2011-04-03SCI: Fixed fading-related bugs #3267956 and #3041738md5
2011-02-28SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107md5
2011-02-28SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"md5
2011-02-25SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for ...md5
2011-02-24SCI: Fixed two bugs related to music fadingmd5
2011-01-01SCI: debugC calls no longer require a debug level of 2 to show outputFilippos Karapetis
2010-11-25SCI: implemented reverb handling and related functionalityFilippos Karapetis
2010-11-25SCI: Added support for the alternate Windows MIDI soundtracks of the CD versi...Filippos Karapetis
2010-11-25SCI: Fixed digital audio at the beginning of KQ5CD and removed a hack for the...Filippos Karapetis
2010-11-24SCI: Some renaming and added several TODOs concerning reverbFilippos Karapetis
2010-11-24SCI: some changes to the way reverb is handledFilippos Karapetis
2010-11-19SCI: Moved the Object class in a separate fileFilippos Karapetis
2010-09-06SCI: extending comment for prev. commitMartin Kiewitz
2010-09-06SCI: dont play audio on kDoSound in hoyle4Martin Kiewitz
2010-09-06SCI: fix regression of r52569Martin Kiewitz
2010-09-02SCI: Show a warning window regarding GM in some games.Filippos Karapetis
2010-09-01SCI: set master volume correctlyMartin Kiewitz
2010-08-18SCI: Changed a warning into a debugCFilippos Karapetis
2010-08-04SCI: Turned a warning into a debugCFilippos Karapetis
2010-08-04SCI: fix fadeout on workaroundsMartin Kiewitz
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for kDoSou...Filippos Karapetis
2010-08-01SCI: kDoSound(mute) behaviour changeMartin Kiewitz
2010-07-29SCI: Added back debug output to sound commandsFilippos Karapetis
2010-07-22SCI: Cleanup leftovers from the FreeSCI sound codeFilippos Karapetis
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
2010-07-19SCI: disabling kDoSound(StopAll)Martin Kiewitz
2010-07-19SCI: update sample ticker when pausedMartin Kiewitz
2010-07-19SCI: change kDoSound(updateCues) for samplesMartin Kiewitz
2010-07-18SCI: if game starts fading, stops music and later starts music again don't re...Martin Kiewitz
2010-07-18SCI: adding obj in kDoSound debug outputMartin Kiewitz