Age | Commit message (Collapse) | Author |
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- "Invalid" SCI reverb values (127) are properly handled now
- SCI kDoSound(reverb) sets the global reverb (renamed it accordingly)
- kDoSound(reverb) can also return the current reverb if no parameter is sent
svn-id: r54457
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svn-id: r53986
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Sierra has released a patch adding after market General MIDI support for 8 SCI1
games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If
the user has selected the General MIDI music driver in one of these games and
no associated MIDI patch is found, show an informational dialog on game startup
in order to inform the user to download Sierra's MIDI patch, together with some
short instructions.
svn-id: r52500
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and merge it together with global volume, fixes bug #3053104)
svn-id: r52484
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kDoSound(Restore), called when restoring games
svn-id: r51661
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kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
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svn-id: r50755
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svn-id: r50532
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fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue
svn-id: r48918
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and stopallsounds. is_sample now works with the new sound code
svn-id: r47475
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- Sounds are now paused correctly when opening/closing the debug console
- Some cleanup
svn-id: r47422
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sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn)
- Hooked setReverb() to actually set music reverb
svn-id: r47392
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svn-id: r47362
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SoundCommandParser::_soundCommands.
svn-id: r47274
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svn-id: r47261
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svn-id: r47007
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