aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/sound/soundcmd.h
AgeCommit message (Collapse)Author
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
svn-id: r50755
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-05-03SCI: set signal in SCI0/SCI01 games, when samples have been played only. ↵Martin Kiewitz
fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue svn-id: r48918
2010-01-23Added song manipulation debug commands: songinfo, startsound, togglesound ↵Filippos Karapetis
and stopallsounds. is_sample now works with the new sound code svn-id: r47475
2010-01-21- Fixed pausing of all sounds in the playlistFilippos Karapetis
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422
2010-01-19- Removed the resetDriver() hack. The reason why notes stopped being played ↵Filippos Karapetis
sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn) - Hooked setReverb() to actually set music reverb svn-id: r47392
2010-01-18SCI: dont set dataInc selector inside updateCues when dataInc is not availableMartin Kiewitz
svn-id: r47362
2010-01-12Fix some memory leaks caused by never deleting the objects inside ↵Johannes Schickel
SoundCommandParser::_soundCommands. svn-id: r47274
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
svn-id: r47261
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007