Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-20 | SCI: renaming kDoSound(resume) to resumeAfterRestore | Martin Kiewitz | |
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058 | |||
2010-07-09 | SCI: implemented subsignatures for kDoSound | Martin Kiewitz | |
svn-id: r50755 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-05-03 | SCI: set signal in SCI0/SCI01 games, when samples have been played only. ↵ | Martin Kiewitz | |
fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue svn-id: r48918 | |||
2010-01-23 | Added song manipulation debug commands: songinfo, startsound, togglesound ↵ | Filippos Karapetis | |
and stopallsounds. is_sample now works with the new sound code svn-id: r47475 | |||
2010-01-21 | - Fixed pausing of all sounds in the playlist | Filippos Karapetis | |
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422 | |||
2010-01-19 | - Removed the resetDriver() hack. The reason why notes stopped being played ↵ | Filippos Karapetis | |
sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn) - Hooked setReverb() to actually set music reverb svn-id: r47392 | |||
2010-01-18 | SCI: dont set dataInc selector inside updateCues when dataInc is not available | Martin Kiewitz | |
svn-id: r47362 | |||
2010-01-12 | Fix some memory leaks caused by never deleting the objects inside ↵ | Johannes Schickel | |
SoundCommandParser::_soundCommands. svn-id: r47274 | |||
2010-01-12 | SCI: Handle master volume inside music drivers | Walter van Niftrik | |
svn-id: r47261 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 |