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2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23SCI: Make fade signal version check more preciseWillem Jan Palenstijn
2013-11-23SCI: Fix SCI1late fade complete signalWillem Jan Palenstijn
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values
2013-11-01SCI: added workaround for Black Cauldron remakeMartin Kiewitz
(happens only when using original save dialog)
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI
2013-10-30SCI: kq6 inventory patch now applies to floppy tooMartin Kiewitz
2013-10-30SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cubeFilippos Karapetis
This also fixes bug #3615121
2013-10-30SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 3"
2013-10-30SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 2"
2013-10-30SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error"Filippos Karapetis
2013-10-30SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵Filippos Karapetis
signature mismatch"
2013-10-30SCI: Handle objects with a dot in their nameFilippos Karapetis
An example is the object 'dominoes.opt' in Hoyle 3, script 101
2013-10-30SCI: Fix script bug #3615118 in Crazy Nick's Laura BowFilippos Karapetis
2013-10-29SCI: kq6 cd inventory stack overflow script patchMartin Kiewitz
fixes bug #3293954
2013-10-04SCI: Add the German version of EcoQuest 2 (bug #3615072)Filippos Karapetis
2013-10-02SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2Filippos Karapetis
2013-10-02SCI: Blacklist the SQ4CD 1.2 NRS patchFilippos Karapetis
In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: fix for heap corruption during lsl3 endingm-kiewitz
2013-09-21Merge branch 'master' into sci_midiparserWillem Jan Palenstijn
Conflicts: engines/sci/sound/midiparser_sci.cpp
2013-09-21SCI: fix dataInc signalling fixes bug #3035159m-kiewitz
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
2013-09-21SCI: Handle !fireEvents in processEventWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0