Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-23 | SCI: Make fade signal version check more precise | Willem Jan Palenstijn | |
2013-11-23 | SCI: Fix SCI1late fade complete signal | Willem Jan Palenstijn | |
This fixes duplicate music playing in LauraBow2CD (#6462) | |||
2013-11-23 | SCI: Janitorial - Fix spacing errors | Strangerke | |
2013-11-22 | SCI: script patcher bug numbers to the new ones | Martin Kiewitz | |
comment changes only | |||
2013-11-21 | SCI: script patch for laurabow2 to fix system menu | Martin Kiewitz | |
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game | |||
2013-11-21 | SCI: fix script patcher for games w/o vocab | Martin Kiewitz | |
2013-11-21 | SCI: changed workaround for lb2 audio+text patch | Martin Kiewitz | |
2013-11-21 | SCI: improved lb2/kq6 patch | Martin Kiewitz | |
2013-11-21 | SCI: made lb2 text+audio patches apply to kq6 | Martin Kiewitz | |
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches | |||
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-19 | SCI: proper laura bow 2 script patch for safe issue | Martin Kiewitz | |
fixes one half of bug #6460 | |||
2013-11-18 | SCI: added script patch to fix sq5 toolbox bug | Martin Kiewitz | |
fixes bug #6457 | |||
2013-11-16 | SCI: workaround for sq4 hintbook script bug (#6447) | Martin Kiewitz | |
2013-11-16 | SCI: fixing warning about missing braces | Martin Kiewitz | |
2013-11-05 | SCI: Script Patch to fix German LSL5 Patti Textbox | Martin Kiewitz | |
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI | |||
2013-11-04 | SCI: script patcher documentation | Martin Kiewitz | |
2013-11-04 | SCI: little comment cleanup | Martin Kiewitz | |
2013-11-03 | SCI: improved script patcher | Martin Kiewitz | |
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values | |||
2013-11-01 | SCI: added workaround for Black Cauldron remake | Martin Kiewitz | |
(happens only when using original save dialog) | |||
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-10-31 | SCI: Update ScummVM's game audio options for SCI1.1 CD games | Filippos Karapetis | |
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI | |||
2013-10-30 | SCI: kq6 inventory patch now applies to floppy too | Martin Kiewitz | |
2013-10-30 | SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cube | Filippos Karapetis | |
This also fixes bug #3615121 | |||
2013-10-30 | SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵ | Filippos Karapetis | |
read error 3" | |||
2013-10-30 | SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵ | Filippos Karapetis | |
read error 2" | |||
2013-10-30 | SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error" | Filippos Karapetis | |
2013-10-30 | SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵ | Filippos Karapetis | |
signature mismatch" | |||
2013-10-30 | SCI: Handle objects with a dot in their name | Filippos Karapetis | |
An example is the object 'dominoes.opt' in Hoyle 3, script 101 | |||
2013-10-30 | SCI: Fix script bug #3615118 in Crazy Nick's Laura Bow | Filippos Karapetis | |
2013-10-29 | SCI: kq6 cd inventory stack overflow script patch | Martin Kiewitz | |
fixes bug #3293954 | |||
2013-10-04 | SCI: Add the German version of EcoQuest 2 (bug #3615072) | Filippos Karapetis | |
2013-10-02 | SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2 | Filippos Karapetis | |
2013-10-02 | SCI: Blacklist the SQ4CD 1.2 NRS patch | Filippos Karapetis | |
In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file | |||
2013-09-27 | SCI: script patch for sq1vga to fix gfx glitch | Martin Kiewitz | |
when leaving Ulence Flats... | |||
2013-09-22 | SCI: revert fix music start code | Martin Kiewitz | |
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others | |||
2013-09-22 | SCI: fix music start code fixes eq2 bug #3037267 | Martin Kiewitz | |
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help. | |||
2013-09-22 | SCI: patch for camelot sierra bug fixes #3614969 | m-kiewitz | |
fixes sierra script bug for Conquests of Camelot (peeking through window) | |||
2013-09-21 | SCI: fix for heap corruption during lsl3 ending | m-kiewitz | |
2013-09-21 | Merge branch 'master' into sci_midiparser | Willem Jan Palenstijn | |
Conflicts: engines/sci/sound/midiparser_sci.cpp | |||
2013-09-21 | SCI: fix dataInc signalling fixes bug #3035159 | m-kiewitz | |
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos | |||
2013-09-21 | SCI: Handle !fireEvents in processEvent | Willem Jan Palenstijn | |
2013-09-21 | SCI: abbrev. ffs to FE and priority check fix | m-kiewitz | |
2013-09-21 | SCI: sfx/music priority int16 fixes bug #3615038 | m-kiewitz | |
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0 |