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2018-09-21SCI: Script patch for LB2 desk lamp, bug #10706sluicebox
Fixes a broken message in floppy version
2018-09-16SCI: Script patch for LB2 crate room bug #10701sluicebox
Fixes a lockup in the original game
2018-09-06SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videosFilippos Karapetis
Fixes bug #10699
2018-09-04SCI32: Fix typoFilippos Karapetis
2018-09-04SCI32: More workarounds for Hoyle Classic Games - Poker minigameFilippos Karapetis
2018-09-04SCI32: Add more workarounds for Hoyle Classic GamesFilippos Karapetis
This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its variants should be in a very good state for testing
2018-09-01SCI32: Fix pathfinding issues at the inn in QFG4Filippos Karapetis
2018-09-01SCI32: Add a game option to double the videos in KQ7 by defaultFilippos Karapetis
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue.
2018-08-31SCI32: Extend a workaround for a script bug in QFG4Filippos Karapetis
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694
2018-08-30SCI32: Hide the unavailable games in the Hoyle 5 derived collectionsFilippos Karapetis
The derived collections include Hoyle Children's Collection and Hoyle Bridge. Each collection includes a subset of the games in the full version, Hoyle Classic Games
2018-08-30SCI32: update the fallback detector for Hoyle5, some cleanupFilippos Karapetis
2018-08-30SCI32: Add audio volume sync support for Hoyle5Filippos Karapetis
2018-08-28SCI32: Fix a crash when talking with the Leshy in QFG4Filippos Karapetis
Fixes bug #10137
2018-08-28SCI: Fix typoFilippos Karapetis
2018-08-28SCI32: Extend workaround for a music fading script bug in QFG4Filippos Karapetis
Fixes bug #10421
2018-08-27SCI: Load the correct sound effects in Hoyle 4Filippos Karapetis
Fixes bug #10412
2018-08-27SCI32: Fix broken palette when loading a game in Shivers from the GMMFilippos Karapetis
2018-08-26SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25SCI32: Fix a script bug when fighting revenants in QFG4Filippos Karapetis
2018-08-25SCI: Fix compilationFilippos Karapetis
2018-08-25SCI: Fix compilation when SCI32 is disabledFilippos Karapetis
2018-08-25SCI32: Fix the walk region in Cazanoux's house in GK1Filippos Karapetis
Fixes bug #9770
2018-08-25SCI32: Add a workaround for ShiversFilippos Karapetis
2018-08-25SCI: Add a default case to the switch in toDebugString()Filippos Karapetis
Silences a false positive in MSVC
2018-08-25SCI32: Remove reg32_t and use reg_t in all casesFilippos Karapetis
reg32_t was a transitive solution, before reg_t's were adapted to use 32-bit addresses internally, and before support for SCI3 was added. It was introduced as another way to handle large script offsets in SCI3, and was only used for the program counter (PC). It's no longer needed, as we now support SCI3 script offsets using reg_t's, so we can use make_reg32 in all cases where we need to access offsets over 64KB
2018-08-25SCI32: Adapt the pathfinding debug code to work woth SCI32 gamesFilippos Karapetis
2018-08-23SCI32: Fix attacking necrotaurs with the sword in QFG4Filippos Karapetis
Fixes bug #10419
2018-08-23SCI32: Add workarounds for OOB reads for parametersFilippos Karapetis
These are mostly used to silence known cases, for now. Some workarounds of this type have already been addded
2018-08-21SCI32: Extend a script workaround to all screens in QFG4Filippos Karapetis
Fixes bug #10420
2018-08-21SCI32: Extend a pathfinding workaround to all screens in QFG4Filippos Karapetis
Fixes entry into the Gypsy camp - bug #10418
2018-08-21SCI32: Ignore invalid kernel call when toggling the music in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Fix fade-in for some screens in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Add handling for config settings used in Hoyle 5Filippos Karapetis
2018-08-21SCI32: Add stub for kWinDLL - used in Hoyle 5Filippos Karapetis
2018-08-21SCI: Enable detection entry for Hoyle 3 AmigaFilippos Karapetis
The game works correctly now
2018-08-21SCI: Add support for text loading in Hoyle 3 AmigaFilippos Karapetis
2018-08-21SCI: Add workaround for buggy script in Hoyle 3 AmigaFilippos Karapetis
2018-08-21SCI32: Add several workarounds for uninitialized reads in Hoyle 5Filippos Karapetis
2018-08-21SCI: Update commentFilippos Karapetis
2018-06-29SCI: Add LarryScale option to LSL7 demoThierry Crozat
I am not actually sure there is any scaling involved in the demo, but it plays perfectly with this option enabled, and this makes it consistent with the full game options.
2018-06-29SCI: Use LarryScale in games that support it, not just LSL7Torbjörn Andersson
This is the solution discussed in bug #10568 ("SCI: PHANT1: Crash on startup"). I believe that it's the correct solution, and that ScummVM will do the right thing, but I'm not 100% sure.
2018-06-29SCI: Fix shadowing warningEugene Sandulenko
2018-06-15SCI32: Only enable larry scaler for LSL7David Fioramonti
Fixes Trac#10568.
2018-06-03Merge pull request #1141 from DanielSWolf/larryscaleThierry Crozat
SCI: High-quality "LarryScale" cel scaler for LSL7
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-20SCI: Update rad2deg usageDavid Fioramonti
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-04-22SCI: Change workaround for PalVary / Animate race conditionWillem Jan Palenstijn
The new approach is to delay kAnimate briefly (with an 68ms timeout) while there is a zero-tick PalVary running, so that it has time to trigger. The previous workaround would immediately process a zero-tick PalVaryInit/PalVaryReverse. This caused problems in QfG3 (bug #10304) where it interfered with PalVaryPause. The previous workaround could also be modified to handle pause/resume, but this new approach should be closer to SSCI's behaviour, which used a timer for a zero-tick PalVary too. This fixes bug #10304, and keeps #5298 fixed too.
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.