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AgeCommit message (Expand)Author
2009-09-09Removed/replaced the gfx_pixmap_color structFilippos Karapetis
2009-09-08Fixed some (pedantic) warningsMax Horn
2009-09-07Merged xfact and yfact into scaleFactor - it doesn't really make sense to mul...Filippos Karapetis
2009-09-07Fixed a regression from commit #43999 (segment ID 1 is valid)Filippos Karapetis
2009-09-07SCI: Replace GET_SEGMENT_ANY and GET_OBJECT_SEGMENT macros by new segman methodsMax Horn
2009-09-06Removed some unused variablesFilippos Karapetis
2009-09-06CleanupFilippos Karapetis
2009-09-06Fixed compilation on BE systemsFilippos Karapetis
2009-09-06Removed the hi-color code (16bpp & 24bpp). All SCI games use up to 256 colors...Filippos Karapetis
2009-09-06Removed some leftover debug code, and turned p0printf messages into debug mes...Filippos Karapetis
2009-09-06SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a b...Max Horn
2009-09-06SCI: Script::obj_indices is now protectedMax Horn
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...Max Horn
2009-09-06SCI: Convert saveload code to use the versioning feature of Common::SerializerMax Horn
2009-09-06SCI: cleanupMax Horn
2009-09-06SCI: cleanupMax Horn
2009-09-06SCI: Cleanup for some SegManager internalsMax Horn
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
2009-09-06SCI: Rename player -> s_player and made it static; allocate MemoryReadStream ...Max Horn
2009-09-06SCI: Change script_lookup_export to use SegManager::validateExportFuncMax Horn
2009-09-04OopsFilippos Karapetis
2009-09-04- Allow SCI games to set the cursor position when it's hidden once againFilippos Karapetis
2009-09-04- Removed the gfx error defines. When resources are not found, or are corrupt...Filippos Karapetis
2009-09-04SCI: Reset signal before playing song.Walter van Niftrik
2009-09-04Removed the "reverse alpha" flag from the graphics driver code. Alpha values ...Filippos Karapetis
2009-09-04Removed the bilinear and trilinear FreeSCI scalers, and only left the unfilte...Filippos Karapetis
2009-09-04Fixing signed/unsigned comparison warningSven Hesse
2009-09-04Removed the animation_granularity variable from the engine state (it never ch...Filippos Karapetis
2009-09-04Moved some functions inside the SegManager class, and renamed alloc_clone() t...Filippos Karapetis
2009-09-03SCI: Relocate export table when restoring SCI1.1 savegamesWalter van Niftrik
2009-09-03- Re-added the SCI0 dithering code. Dithering is disabled by default. Added t...Filippos Karapetis
2009-09-02Fixed loading again (broken accidentally in rev. 43504Filippos Karapetis
2009-09-02Removed the dirty rectangle option of updating one huge rectangle, and only l...Filippos Karapetis
2009-09-02Some renaming:Filippos Karapetis
2009-09-02SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefStringMax Horn
2009-09-02SCI:Max Horn
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be re...Max Horn
2009-09-01Added checksums for KQ5 EGA (bug report #2829470)Filippos Karapetis
2009-09-01Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really ...Filippos Karapetis
2009-09-01Disabled dithering by default, in order to get the graphics filters working (...Filippos Karapetis
2009-09-01Re-enabled custom graphics options, and read the cursor, view, pic and text f...Filippos Karapetis
2009-09-01- Reverted the *vga targets back to *sci, and used the extras field again for...Filippos Karapetis
2009-09-01- Added MD5's for the 5 different Crazy Nick's collectionsFilippos Karapetis
2009-09-01SCI: Fix message property of mouse event. This fixes mouse handling in theWalter van Niftrik
2009-09-01- Moved the Sierra game ID conversion code inside game.cpp, so that any game-...Filippos Karapetis
2009-09-01Fixed incorrect usage of ARRAYSIZE (thanks fingolfin)Filippos Karapetis
2009-09-01SCI: Turned convertSierraGameId partially into a tableMax Horn
2009-09-01Coding best practice: Whenever possible, pass objects by reference instead of...Max Horn
2009-09-01Coding best practice: Always use enums instead of #defines to define integer ...Max Horn
2009-09-01Changed an error to a warning, as it occurs at the beginning of EcoQuest 1 CD...Filippos Karapetis