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AgeCommit message (Expand)Author
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
2015-10-16SCI: Remove non-ascii characterWillem Jan Palenstijn
2015-08-02SCI: implement frame skipping for all transitionsMartin Kiewitz
2015-07-13SCI: Fix object init in SCI3 scripts which are larger than 64kbFilippos Karapetis
2015-07-10SCI: add Japanese Lighthouse SCI3 detection entryMartin Kiewitz
2015-07-10SCI: Fix wording for commit fc14641Filippos Karapetis
2015-07-10SCI: Enable the save game menu option when dying in PQ2 - bug #6875Filippos Karapetis
2015-07-07SCI: Delete OPL when init failsWalter van Niftrik
2015-07-07SCI: Check OPL init return codeWalter van Niftrik
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SCI: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-06-15SCI: rename GAMEOPTION_EGA_UNDITHER name + descMartin Kiewitz
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
2015-06-04SCI: Only use makeAIFFStream instead of loading the sound twiceMatthew Hoops
2015-05-18SCI: sq4cd: extend skateorama workaround bug #6853Martin Kiewitz
2015-05-18SCI: sq4cd scriptpatch clothes change points #6866Martin Kiewitz
2015-05-18SCI: add game & int version to hoyle 1 amigaMartin Kiewitz
2015-05-18SCI: Reenable an English Amiga version of Hoyle 1 (bug #6870)Filippos Karapetis
2015-05-17SCI: identifyOffsets() counter variablesMartin Kiewitz
2015-05-17SCI: qfg1vga: fix script patch sneak into castleMartin Kiewitz
2015-05-15SCI: adjust SCI3 offset identify thx lskovlunMartin Kiewitz
2015-05-14SCI: add SCI3 support for debug cmd scroMartin Kiewitz
2015-05-14SCI: add said-details to script_said debug cmdMartin Kiewitz
2015-05-14SCI: debug commands scro, scrs and script_saidMartin Kiewitz
2015-05-14SCI: change qfg2 saurus ride script patchMartin Kiewitz
2015-05-14SCI: Restore xs after calling run_vm from debuggerWillem Jan Palenstijn
2015-05-05SCI: add qfg2 airElemental workaround - bug #6859Martin Kiewitz
2015-05-04SCI: fix bug in new string identifying codeMartin Kiewitz
2015-05-04SCI: Scripts: identify strings + debug commandMartin Kiewitz
2015-05-03SCI: Handle pronouns in parserWillem Jan Palenstijn
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-05-02SCI: lsl5 script patch to fix game breaking bugMartin Kiewitz
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-27SCI: immediate restore now uses delayed restoreMartin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2015-04-26Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""Willem Jan Palenstijn
2015-04-26SCI: Stop processing in kGetEvent after loadingWillem Jan Palenstijn
2015-04-25SCI: script patch qfg2 saurus freeze - bug #5156Martin Kiewitz
2015-04-25SCI: script patch for sq4cd, walk in bug #5468Martin Kiewitz
2015-04-24SCI: qfg1vga script patch 4 stag dagger bug #6135Martin Kiewitz
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
2015-04-21SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjpMartin Kiewitz
2015-04-21SCI: fix bug in new workaround sig codeMartin Kiewitz
2015-04-19SCI: workaround sig cleanup 2Martin Kiewitz
2015-04-19SCI: workaround sig cleanupMartin Kiewitz
2015-04-19SCI: workaround sig fanmade Ocean Battle migratedMartin Kiewitz