Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-21 | Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X. | Travis Howell | |
svn-id: r26903 | |||
2007-04-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r26520 | |||
2007-04-15 | simplification (_useTalkAnims is not used in >= V7) | Gregory Montoir | |
svn-id: r26517 | |||
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵ | Gregory Montoir | |
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516 | |||
2007-03-12 | Removing this old workaround: It no longer works, and causes an infinite ↵ | Max Horn | |
loop. Am working on a new workaround/fix svn-id: r26104 | |||
2007-03-12 | Fix a discrepancy between our V3 walking code and disasm (besides, using ↵ | Max Horn | |
destbox instead of curbox was illogical, too) svn-id: r26102 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-18 | Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro) | Max Horn | |
svn-id: r25705 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn | |
svn-id: r25344 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from ↵ | Gregory Montoir | |
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir | |
svn-id: r24910 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-10-29 | cleanup | Max Horn | |
svn-id: r24565 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-10-18 | SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵ | Max Horn | |
somewhat more logical fashion svn-id: r24367 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-09-16 | cleanup; remove check whether _costume is valid, as that is already done by ↵ | Max Horn | |
getResourceAddress svn-id: r23884 | |||
2006-07-24 | Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line | Travis Howell | |
svn-id: r23586 | |||
2006-07-11 | Remove out dated comment | Travis Howell | |
svn-id: r23483 | |||
2006-07-10 | Restrict recent walk code changes to to exact SCUMM versions required, to ↵ | Travis Howell | |
prevent regressions in earlier games svn-id: r23476 | |||
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell | |
svn-id: r23471 | |||
2006-07-09 | Added OSystem::setFocusRectangle (first part of Nintendo DS patch) | Max Horn | |
svn-id: r23449 | |||
2006-07-07 | Revert recent change to actorWalkStep(), caused regressions | Travis Howell | |
svn-id: r23393 | |||
2006-07-07 | Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵ | Travis Howell | |
walk code to closer match original code of earlier games svn-id: r23381 | |||
2006-07-06 | Fix 1506002 - PUTTTIME: Weird Mouth Movement | Travis Howell | |
svn-id: r23374 | |||
2006-06-24 | Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵ | Travis Howell | |
car failing to turn during smart star challenge in thinker1 svn-id: r23271 | |||
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell | |
svn-id: r23156 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn | |
svn-id: r22229 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell | |
svn-id: r21283 | |||
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵ | Travis Howell | |
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195 | |||
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell | |
svn-id: r21004 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 |