Age | Commit message (Expand) | Author |
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn |
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 verisons... | Travis Howell |
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell |
2007-02-18 | Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro) | Max Horn |
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn |
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac... | Max Horn |
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from t... | Gregory Montoir |
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn |
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-10-29 | cleanup | Max Horn |
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi... | Max Horn |
2006-10-18 | SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somew... | Max Horn |
2006-10-18 | SCUMM: walbox related cleanup | Max Horn |
2006-09-23 | Removed CHECK_HEAP | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-09-16 | cleanup; remove check whether _costume is valid, as that is already done by g... | Max Horn |
2006-07-24 | Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line | Travis Howell |
2006-07-11 | Remove out dated comment | Travis Howell |
2006-07-10 | Restrict recent walk code changes to to exact SCUMM versions required, to pre... | Travis Howell |
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell |
2006-07-09 | Added OSystem::setFocusRectangle (first part of Nintendo DS patch) | Max Horn |
2006-07-07 | Revert recent change to actorWalkStep(), caused regressions | Travis Howell |
2006-07-07 | Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ... | Travis Howell |
2006-07-06 | Fix 1506002 - PUTTTIME: Weird Mouth Movement | Travis Howell |
2006-06-24 | Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ca... | Travis Howell |
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell |
2006-05-29 | Fix Commodore 64 versions | Travis Howell |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell |
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis... | Travis Howell |
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ... | Travis Howell |
2006-02-12 | Only adjusted in SCUMM 5+ | Travis Howell |
2006-02-12 | Actually that should be before all code | Travis Howell |
2006-02-12 | A few corrections from disasm., checked against all versions | Travis Howell |
2006-02-12 | This difference only applies to SCUMM7+ | Travis Howell |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |