Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-06 | JANITORIAL: Silence GCC warning | Torbjörn Andersson | |
Since case 64 was added for "MM C64 Costume Animation", and considering the way it's written to only affect game version 0, it is clearly an intentional fall through. | |||
2017-02-21 | SCUMM: MM V0: Fix actors skipping between certain walk-boxes | Robert Crossfield | |
2017-02-15 | SCUMM: MM V0: Fix an issue with Sandy appearing to slide across a walkbox | Robert Crossfield | |
2016-12-27 | SCUMM: Fix bug #4515 (Dr. Fred facing wrong way in lab cutscene) | Robert Crossfield | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not | |||
2016-07-19 | SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code | Robert Crossfield | |
2016-05-24 | SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro. | Kirben | |
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2014-12-08 | SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵ | Kirben | |
variable can have negative value. | |||
2014-12-08 | Merge pull request #542 from segrax/V1-V2_WalkAnimFix | Kirben | |
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue) | |||
2014-12-08 | SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵ | Robert Crossfield | |
changing destination issue) | |||
2014-12-08 | SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array | Robert Crossfield | |
2014-12-07 | SCUMM: Correct spacing and warning in last Maniac V0 merge. | Kirben | |
2014-12-02 | SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵ | Robert Crossfield | |
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions | |||
2014-11-29 | SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵ | Robert Crossfield | |
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions | |||
2014-11-28 | SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵ | Robert Crossfield | |
glitches), fix opcode to use _moving correctly (as V0 is different) | |||
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-18 | SCUMM: Remove unnecessary NULL check, CID 1003629 | Torbjörn Andersson | |
Since _actors[i]->_sound is an array, it can't ever be NULL. | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-11 | Revert "SCUMM: revert savegame version to 89" | Willem Jan Palenstijn | |
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect. | |||
2012-02-11 | SCUMM: revert savegame version to 89 | Tobias Gunkel | |
Previous versions 89-92 are merged into version 89. | |||
2012-02-11 | SCUMM: remove unnecessary cast to Actor_v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: replaced A with a0 to avoid upper-case local vars | Tobias Gunkel | |
2012-02-11 | SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵ | Tobias Gunkel | |
v0 and other engines | |||
2012-02-11 | SCUMM: match style-guide, add missing spaces between some "if ()", "for ()" | Tobias Gunkel | |
2012-02-11 | SCUMM: add support for diagonal walking between boxes (e.g. used for meteor ↵ | Tobias Gunkel | |
opening scene) | |||
2012-02-11 | SCUMM: Remove old code | Robert Crossfield | |
2012-02-11 | SCUMM: Few changes for animations, dont move while turning & not necessary ↵ | Robert Crossfield | |
to call animateactor during startanimactor | |||
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵ | Tobias Gunkel | |
versions In addition some routines (e.g. the gfx ones) that are even used in v1. | |||
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel | |
2012-02-11 | SCUMM: remove the temporary variable _limb_current | Tobias Gunkel | |
2012-02-11 | SCUMM: adjust to coding style-guide | Tobias Gunkel | |
2012-02-11 | SCUMM: Fix ActorStop, V0 needs to set the stop direction | Robert Crossfield | |
2012-02-11 | SCUMM: isPlayer() is not supported by engine v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: fix diagonal walking in at least MM v0 | Tobias Gunkel | |
The comparison "ABS((int)(deltaXFactor >> 16)) > _speedx)" does not work as "deltaXFactor >> 16" will clear the fractional part of deltaXFactor. As a result the deltaXFactor might be bigger than (_speedx<<16) and the actor moves faster than he should. | |||
2012-02-11 | SCUMM: Fix V0 Sound, and a direction issue (affected walking down the ladder) | Robert Crossfield | |
2012-02-11 | SCUMM: V0 always turns actor towards camera when entering room, remove ↵ | Robert Crossfield | |
unnecessary loadcostume | |||
2012-02-11 | SCUMM: Remove unnecessary calls to animateActor | Robert Crossfield | |
2012-02-11 | SCUMM: Fix Tentacle issue, and possibly some other animation issues | Robert Crossfield | |
2012-02-11 | SCUMM: fix actor climbing on plant or swimming pool ladder | Tobias Gunkel | |
Before, the actor will descend the ladder of the pool and maybe even into the the pool. Another issue fixed by this is the actor climbing onto the plant pot if you give something to it. | |||
2012-02-11 | SCUMM: fix for old savegames | Tobias Gunkel | |
2012-02-11 | SCUMM: Animations fix again, no need for the hack now | Robert Crossfield | |
2012-02-11 | SCUMM: Remove the setCmdFromDirection function | Robert Crossfield | |
2012-02-11 | SCUMM: Animation Fixes | Robert Crossfield | |
2012-02-11 | SCUMM: Fix the animation system, rename the Limb Frame Repeat variable | Robert Crossfield | |
2012-02-11 | SCUMM: fix saving of array _byte_FCE2 | Tobias Gunkel | |
2012-02-11 | SCUMM: fix v0 mode handling and actor switching | Tobias Gunkel | |
- handle mode switching correctly - do not freeze scripts in cutscene mode (mode 0), as some scripts are freezed in mode 0 that should not be freezed - kModeNoNewKid (mode 2) needs the same userState as mode 3 - rename o_cursorCommand to o_setMode as it is not really cursor specific - handle actorHiding correctly (do not set costume to 0 as the previous costume cannot be reverted after hiding) - add drawSentence - document meanings for actor misc flags - fix actor names for "new kid" if the radiation suit is used (all kids are set to 0 then with actor 0 name " ") - cleanup actor switching routine - _userPut is not used anymore in v0 |