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path: root/engines/scumm/actor.cpp
AgeCommit message (Expand)Author
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
2007-04-15fixed warningPaweł Kołodziejski
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func...Gregory Montoir
2007-03-12Removing this old workaround: It no longer works, and causes an infinite loop...Max Horn
2007-03-12Fix a discrepancy between our V3 walking code and disasm (besides, using dest...Max Horn
2007-03-12Get rid of initActorClassMax Horn
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 verisons...Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from t...Gregory Montoir
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-10-29cleanupMax Horn
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi...Max Horn
2006-10-18SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somew...Max Horn
2006-10-18SCUMM: walbox related cleanupMax Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-09-16cleanup; remove check whether _costume is valid, as that is already done by g...Max Horn
2006-07-24Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong lineTravis Howell
2006-07-11Remove out dated commentTravis Howell
2006-07-10Restrict recent walk code changes to to exact SCUMM versions required, to pre...Travis Howell
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
2006-07-07Revert recent change to actorWalkStep(), caused regressionsTravis Howell
2006-07-07Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ...Travis Howell
2006-07-06Fix 1506002 - PUTTTIME: Weird Mouth MovementTravis Howell
2006-06-24Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ca...Travis Howell
2006-06-17Fix the buttons of paintings and safe in Nogroom of spyfoxTravis Howell
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn