Age | Commit message (Expand) | Author |
2007-05-27 | Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message. | Travis Howell |
2007-05-21 | Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X. | Travis Howell |
2007-04-15 | fixed warning | Paweł Kołodziejski |
2007-04-15 | simplification (_useTalkAnims is not used in >= V7) | Gregory Montoir |
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 func... | Gregory Montoir |
2007-03-12 | Removing this old workaround: It no longer works, and causes an infinite loop... | Max Horn |
2007-03-12 | Fix a discrepancy between our V3 walking code and disasm (besides, using dest... | Max Horn |
2007-03-12 | Get rid of initActorClass | Max Horn |
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn |
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn |
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 verisons... | Travis Howell |
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell |
2007-02-18 | Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro) | Max Horn |
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn |
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac... | Max Horn |
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from t... | Gregory Montoir |
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn |
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf... | Max Horn |
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor point... | Max Horn |
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-10-29 | cleanup | Max Horn |
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi... | Max Horn |
2006-10-18 | SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somew... | Max Horn |
2006-10-18 | SCUMM: walbox related cleanup | Max Horn |
2006-09-23 | Removed CHECK_HEAP | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-09-16 | cleanup; remove check whether _costume is valid, as that is already done by g... | Max Horn |
2006-07-24 | Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong line | Travis Howell |
2006-07-11 | Remove out dated comment | Travis Howell |
2006-07-10 | Restrict recent walk code changes to to exact SCUMM versions required, to pre... | Travis Howell |
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell |
2006-07-09 | Added OSystem::setFocusRectangle (first part of Nintendo DS patch) | Max Horn |
2006-07-07 | Revert recent change to actorWalkStep(), caused regressions | Travis Howell |
2006-07-07 | Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ... | Travis Howell |
2006-07-06 | Fix 1506002 - PUTTTIME: Weird Mouth Movement | Travis Howell |
2006-06-24 | Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ca... | Travis Howell |
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell |
2006-05-29 | Fix Commodore 64 versions | Travis Howell |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell |
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis... | Travis Howell |
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |