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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.cpp
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Author
2011-07-10
GRAPHICS: remove char/line spacing handling from sjis code
athrxx
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-07-01
GRAPHICS: Remove default values from FontSJIS::drawChar.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
athrxx
2011-06-16
SCUMM: slightly changed behavior of 16bit mode detection
athrxx
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
SCUMM: fix whitespaces (patch #3281359)
Max Horn
2011-04-17
SCUMM: Prefer Surface::format over Surface::bytesPerPixel.
Johannes Schickel
2011-02-20
SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE mess
dhewg
2011-01-16
SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
Johannes Schickel
2010-11-05
SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing
Florian Kagerer
2010-10-23
SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro
Florian Kagerer
2010-10-22
SCUMM/FM-TOWNS JAPANESE: fix another font spacing issue
Florian Kagerer
2010-10-19
SCUMM/FM-TOWNS JAPANESE: minor fix in last commit
Florian Kagerer
2010-10-19
SCUMM/FM-TOWNS JAPANESE: implement flipped text
Florian Kagerer
2010-10-18
SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
Florian Kagerer
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-17
SCUMM/FM-TOWNS: more improvements to japanese font drawing
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 games
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 Japanese
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 Japanese
Florian Kagerer
2010-10-15
SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 games
Florian Kagerer
2010-10-12
SCUMM/FM-TOWNS: start fixing japanese font drawing
Florian Kagerer
2010-10-10
LOOM PC-Engine: fix regression
Florian Kagerer
2010-10-05
SCUMM/FM-TOWNS: disable new graphics code in DS port
Florian Kagerer
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-06-27
Add support for Chinese The DIG.
Eugene Sandulenko
2010-05-24
Fix Russian versions of airport and farm as they use extended charset.
Eugene Sandulenko
2010-03-10
Silenced some harmless cppcheck warnings about unreachable code after a return.
Torbjörn Andersson
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-31
Add support for Chinese translated games.
Eugene Sandulenko
2009-12-31
Fix gcc warning
Eugene Sandulenko
2009-12-30
Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"
Eugene Sandulenko
2009-11-22
Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...
Matthew Hoops
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-11-22
Removed the incorrect line in CharsetRendererPCE::drawBits1().
Travis Howell
2009-11-22
Virtualise drawBits1().
Travis Howell
2009-11-22
Fix charset palette in PCE version of Loom, based on information from Tobias.
Travis Howell
2009-11-22
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...
Travis Howell
2009-10-26
Fix charset color in PCE version of Loom.
Travis Howell
2009-10-26
Fix charset display in PCE version of Loom.
Travis Howell
2009-09-25
Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ...
Max Horn
2009-09-25
SCUMM: Rename _bitDepth to _bytesPerPixel
Max Horn
2009-06-04
Add 16bit color support for later HE games.
Travis Howell
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2008-11-06
cleanup
Max Horn
2008-08-04
Remove debug left over.
Travis Howell
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