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path: root/engines/scumm/charset.cpp
AgeCommit message (Expand)Author
2011-07-14SCUMM: fix regression caused by recent sjis code changesathrxx
2011-07-10GRAPHICS: remove char/line spacing handling from sjis codeathrxx
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawingathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-07-01GRAPHICS: Remove default values from FontSJIS::drawChar.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese modeathrxx
2011-06-16SCUMM: slightly changed behavior of 16bit mode detectionathrxx
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-02-20SCUMM: More DISABLE_TOWNS_DUAL_LAYER_MODE messdhewg
2011-01-16SCUMM: Prefer "Could not" over "Couldn't" in some error messages.Johannes Schickel
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
2010-10-22SCUMM/FM-TOWNS JAPANESE: fix another font spacing issueFlorian Kagerer
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 gamesFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 gamesFlorian Kagerer
2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-06-27Add support for Chinese The DIG.Eugene Sandulenko
2010-05-24Fix Russian versions of airport and farm as they use extended charset.Eugene Sandulenko
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-12-31Add support for Chinese translated games.Eugene Sandulenko
2009-12-31Fix gcc warningEugene Sandulenko
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-26Fix charset color in PCE version of Loom.Travis Howell
2009-10-26Fix charset display in PCE version of Loom.Travis Howell
2009-09-25Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ...Max Horn
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2008-11-06cleanupMax Horn