Age | Commit message (Collapse) | Author |
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svn-id: r39567
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svn-id: r35293
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svn-id: r30667
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svn-id: r30664
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Also replace default HE cursor (used in Lost) with correct one.
svn-id: r30650
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svn-id: r30162
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svn-id: r30160
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enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
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been updated.
svn-id: r28966
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HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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manage *cursor* palettes, so the name was misleading.
svn-id: r25500
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svn-id: r24323
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svn-id: r23935
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(i.e. _gdi is a pointer now)
svn-id: r23921
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svn-id: r22732
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
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setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
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even though it inits some cursor related stuff)
svn-id: r22114
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engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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distinguish them)
svn-id: r21684
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default cursor too.
svn-id: r21576
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findSubstResFileName and applySubstResFileName
svn-id: r20879
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svn-id: r20862
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simple ScummGameSettings instance: _game
svn-id: r20795
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
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svn-id: r20696
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svn-id: r20582
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