Age | Commit message (Expand) | Author |
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version specific... | Max Horn |
2006-04-17 | Call updateScreen() from waitForTimer() (instead of usually right before it) | Torbjörn Andersson |
2006-04-04 | Since our debug() adds an exclamation mark at the message end, remove | Eugene Sandulenko |
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin |
2006-03-16 | Minor cleanup | Travis Howell |
2006-03-16 | Update comment, to make sense | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes | Travis Howell |
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell |
2006-03-13 | Update and restore old debug code for masking | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |
2006-02-14 | Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl... | Travis Howell |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |