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path: root/engines/scumm/gfx.cpp
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2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
svn-id: r26280
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
svn-id: r25960
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
svn-id: r25951
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
svn-id: r25846
2007-02-16Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ↵Travis Howell
objects. svn-id: r25619
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-18Make use of Surface::getBasePtrMax Horn
svn-id: r25119
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-09-23Removed CHECK_HEAPMax Horn
svn-id: r23979
2006-09-18Cleaned up Gdi::roomChangedMax Horn
svn-id: r23938
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
svn-id: r23937
2006-09-18Re-disable blit mask hack (oops)Max Horn
svn-id: r23936
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
svn-id: r23934
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
svn-id: r23933
2006-09-18Fix --disable-heMax Horn
svn-id: r23932
2006-09-18indention fixMax Horn
svn-id: r23931
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn
svn-id: r23930
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-07-31Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.Travis Howell
svn-id: r23642
2006-07-09Patch #1519399: DS BackendMax Horn
svn-id: r23452
2006-06-22Add cyx's patch for VAR_FADE_DELAY timer changes in fade effectsTravis Howell
svn-id: r23255
2006-06-21Move moveScreen to common surface functions for graphicsTravis Howell
svn-id: r23218
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵Travis Howell
video finishes svn-id: r23216
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-19Add patch for bug #1507856 - INDY3 VGA: Crashes in SewerTravis Howell
svn-id: r23177
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-05-29Fix Commodore 64 versionsTravis Howell
svn-id: r22732
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version ↵Max Horn
specific stuff around svn-id: r22219
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
for smoother mouse cursor movement. svn-id: r21993
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
it in several calls to avoid duplication!!11! svn-id: r21607
2006-03-24Fix MSVC warnings #3Andrew Kurushin
svn-id: r21442
2006-03-16Minor cleanupTravis Howell
svn-id: r21331
2006-03-16Update comment, to make senseTravis Howell
svn-id: r21330
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
svn-id: r21278
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-13Update and restore old debug code for maskingTravis Howell
svn-id: r21248
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-14Add setSystemMessage opcode for HE70+ games. Sets the window caption ↵Travis Howell
correctly for all languages svn-id: r20684
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582