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path: root/engines/scumm/gfx.cpp
AgeCommit message (Expand)Author
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
2010-10-20SCUMM/FM-TOWNS: minor graphics fixFlorian Kagerer
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
2010-08-23SCUMM: cleanupMax Horn
2010-07-14Fixed typo in comment.Torbjörn Andersson
2010-07-14Moved setTileData() into GdiPCEngine since that's the only class that uses it.Torbjörn Andersson
2010-03-22Patch #2973283: SCUMM: Unneeded pointer dereferenceMax Horn
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-10-31Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawingTorbjörn Andersson
2009-10-31Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine LoomTorbjörn Andersson
2009-10-31The verb images for distaff have no mask data, in PCE version of Loom.Travis Howell
2009-10-28Fix charset masking for 16bit color games.Travis Howell
2009-10-27Add support for distaff images in PCE version of Loom.Travis Howell
2009-10-26Add patch from Tobias, for object masking support in PCE version of Loom.Travis Howell
2009-10-26Switch PCE version of Loom to 16bit color, since it used 9bit color.Travis Howell
2009-10-26Add patch from Tobias, for masking support in PCE version of Loom, with minor...Travis Howell
2009-10-21Add/remove comments.Travis Howell
2009-10-21Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi...Travis Howell
2009-09-25SCUMM: Rename _bitDepth to _bytesPerPixelMax Horn
2009-09-25Add comment about why r44322 was needed.Johannes Schickel
2009-09-25Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as ...Johannes Schickel
2009-09-25Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as de...Johannes Schickel
2009-08-21type fixAndre Heider
2009-08-21Updated comments.Robin Watts
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
2009-08-13Merged revisions 43245-43249,43251-43252,43257,43260,43262-43264,43266,43268-...Travis Howell
2009-08-11code formatting fixesFabio Battaglia
2009-08-11Maniac Mansion NES: added workaround to fix dirty screen when loading a narro...Fabio Battaglia
2009-08-05Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,...Travis Howell
2009-07-30minor cleanup to scale2x, to avoid confusing the compiler about potential poi...Max Horn
2009-07-12Merged revisions 42398,42402-42406,42418-42421,42423,42428-42430 via svnmerge...Travis Howell
2009-07-12oops, fix propsKostas Nakos
2009-07-12fix build with arm-asm routinesKostas Nakos
2009-07-04Merged revisions 41219-41297,41299-41318,41322-41328,41331-41334,41336-41346,...Travis Howell
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-05Cleanup.Travis Howell
2009-06-04Update drawBMAPObject for 16bit color.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
2009-03-19Use IS_ALIGNEDMax Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko