Age | Commit message (Expand) | Author |
2007-07-25 | The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: | Torbjörn Andersson |
2007-07-10 | This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE | Robin Watts |
2007-07-10 | Cast the pointer to long instead of int to possibly fix the amd64 compile | Torbjörn Andersson |
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko |
2007-07-09 | SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comme... | Max Horn |
2007-07-09 | SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memo... | Max Horn |
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor... | Max Horn |
2007-07-08 | SCUMM: hercules gfx code cleanup | Max Horn |
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c... | Max Horn |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-23 | Fix bug #1684010 - SPYFOX1: Background buffer not been cleared. | Travis Howell |
2007-03-04 | Correct image offsets, for PC Engine version of Loom. | Travis Howell |
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell |
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell |
2007-02-16 | Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ob... | Travis Howell |
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn |
2007-02-02 | Some comment cleanup | Max Horn |
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn |
2007-01-18 | Make use of Surface::getBasePtr | Max Horn |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-09-23 | Removed CHECK_HEAP | Max Horn |
2006-09-18 | Cleaned up Gdi::roomChanged | Max Horn |
2006-09-18 | Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2 | Max Horn |
2006-09-18 | Re-disable blit mask hack (oops) | Max Horn |
2006-09-18 | Moved NES specific code from class Gdi to GdiNES | Max Horn |
2006-09-18 | Oops, accidentally broke TMSK support for HE 72+ games | Max Horn |
2006-09-18 | Fix --disable-he | Max Horn |
2006-09-18 | indention fix | Max Horn |
2006-09-18 | Moved some code from Gdi::drawBitmap to separate methods | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e... | Max Horn |
2006-07-31 | Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background. | Travis Howell |
2006-07-09 | Patch #1519399: DS Backend | Max Horn |
2006-06-22 | Add cyx's patch for VAR_FADE_DELAY timer changes in fade effects | Travis Howell |
2006-06-21 | Move moveScreen to common surface functions for graphics | Travis Howell |
2006-06-21 | Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when vide... | Travis Howell |
2006-06-21 | Revert back to original method used for scrollEffect(), fixes regressions. | Travis Howell |
2006-06-19 | Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer | Travis Howell |
2006-06-19 | Fix screen scrolling glitch when looking at the top of closet in parents room... | Travis Howell |
2006-05-29 | Fix Commodore 64 versions | Travis Howell |
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version specific... | Max Horn |
2006-04-17 | Call updateScreen() from waitForTimer() (instead of usually right before it) | Torbjörn Andersson |
2006-04-04 | Since our debug() adds an exclamation mark at the message end, remove | Eugene Sandulenko |
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin |
2006-03-16 | Minor cleanup | Travis Howell |
2006-03-16 | Update comment, to make sense | Travis Howell |
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn |
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it possib... | Max Horn |
2006-03-14 | Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes | Travis Howell |