Age | Commit message (Expand) | Author |
2011-06-15 | SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE... | athrxx |
2011-05-25 | ALL: neighbour -> neighbor | Matthew Hoops |
2011-05-13 | SCUMM: Move tmsk code into its own Gdi subclass | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel |
2011-04-23 | ARM: Global symbols get an underscore prefix on darwin | dhewg |
2011-04-18 | SCUMM: Setup proper pixel format for virtual screen surfaces. | Johannes Schickel |
2011-04-17 | ALL/GRAPHICS: Remove Surface::bytesPerPixel. | Johannes Schickel |
2011-04-17 | SCUMM: Prefer Surface::format over Surface::bytesPerPixel. | Johannes Schickel |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn |
2011-03-22 | SCUMM FM-TOWNS: cleanup (thx LordHoto) | athrxx |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn |
2010-11-05 | SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawing | Florian Kagerer |
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn |
2010-10-20 | SCUMM/FM-TOWNS: minor graphics fix | Florian Kagerer |
2010-10-17 | SCUMM/FM-TOWNS: more improvements to japanese font drawing | Florian Kagerer |
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer |
2010-10-03 | SCUMM/FM-TOWNS: fix drawBox() | Florian Kagerer |
2010-10-02 | INDY3/FM-TOWNS: fix intro graphics bug | Florian Kagerer |
2010-10-01 | SCUMM/FM-TOWNS: fix palette and other graphics issues | Florian Kagerer |
2010-08-25 | SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin. | Travis Howell |
2010-08-23 | SCUMM: cleanup | Max Horn |
2010-07-14 | Fixed typo in comment. | Torbjörn Andersson |
2010-07-14 | Moved setTileData() into GdiPCEngine since that's the only class that uses it. | Torbjörn Andersson |
2010-03-22 | Patch #2973283: SCUMM: Unneeded pointer dereference | Max Horn |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell |
2009-11-22 | Fix charset palette in PCE version of Loom, based on information from Tobias. | Travis Howell |
2009-11-22 | Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with... | Travis Howell |
2009-10-31 | Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing | Torbjörn Andersson |
2009-10-31 | Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine Loom | Torbjörn Andersson |
2009-10-31 | The verb images for distaff have no mask data, in PCE version of Loom. | Travis Howell |
2009-10-28 | Fix charset masking for 16bit color games. | Travis Howell |
2009-10-27 | Add support for distaff images in PCE version of Loom. | Travis Howell |
2009-10-26 | Add patch from Tobias, for object masking support in PCE version of Loom. | Travis Howell |
2009-10-26 | Switch PCE version of Loom to 16bit color, since it used 9bit color. | Travis Howell |
2009-10-26 | Add patch from Tobias, for masking support in PCE version of Loom, with minor... | Travis Howell |
2009-10-21 | Add/remove comments. | Travis Howell |
2009-10-21 | Add patch from Tobias, for graphic support (backgrounds/objects) in PCE versi... | Travis Howell |
2009-09-25 | SCUMM: Rename _bitDepth to _bytesPerPixel | Max Horn |
2009-09-25 | Add comment about why r44322 was needed. | Johannes Schickel |
2009-09-25 | Implement proper overflow handling in Gdi::writeRoomColor for Indy4 Amiga as ... | Johannes Schickel |
2009-09-25 | Attempt to fix bug #2838205 "MONKEY: Palette glitches in Amiga version" as de... | Johannes Schickel |
2009-08-21 | type fix | Andre Heider |
2009-08-21 | Updated comments. | Robin Watts |
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts |
2009-08-13 | Merged revisions 43245-43249,43251-43252,43257,43260,43262-43264,43266,43268-... | Travis Howell |
2009-08-11 | code formatting fixes | Fabio Battaglia |
2009-08-11 | Maniac Mansion NES: added workaround to fix dirty screen when loading a narro... | Fabio Battaglia |
2009-08-05 | Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,... | Travis Howell |