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path: root/engines/scumm/he/sound_he.cpp
AgeCommit message (Expand)Author
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko