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AgeCommit message (Expand)Author
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25Minor cleanupTravis Howell
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-11Fix endian issue in getArrayDim()Travis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ty...Lars Persson
2006-03-01Fix compileTravis Howell
2006-03-01Updated datatypes to resolve ambiguityLars Persson
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
2006-02-26That change shouldn't have been commitedTravis Howell
2006-02-26Change debugInput opcode result to zerod array for now, since it expects inpu...Travis Howell
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ...Travis Howell
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Fixing compiler (cast) warningMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell