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2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
svn-id: r21375
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
svn-id: r21374
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵Travis Howell
jungle) which have incorrect size in HSHD header svn-id: r21373
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
svn-id: r21253
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
svn-id: r21231
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
svn-id: r21227
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21222
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21220
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-11Fix endian issue in getArrayDim()Travis Howell
svn-id: r21216
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
svn-id: r21211
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
svn-id: r21135
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / ↵Max Horn
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵Max Horn
factory function (just like with the other AudioStream subclasses) svn-id: r21043
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
svn-id: r21019
2006-03-02Use sound types for sound in HE GamesTravis Howell
svn-id: r21018
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-26That change shouldn't have been commitedTravis Howell
svn-id: r20903
2006-02-26Change debugInput opcode result to zerod array for now, since it expects ↵Travis Howell
input string svn-id: r20901
2006-02-25Split SCUMM's generateSubstResFileName into two functions: ↵Max Horn
findSubstResFileName and applySubstResFileName svn-id: r20879
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
svn-id: r20874
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵Travis Howell
works fine now svn-id: r20858
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20854
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20849
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
svn-id: r20847
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
svn-id: r20809
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Fixing compiler (cast) warningMax Horn
svn-id: r20799
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
svn-id: r20727
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
svn-id: r20725
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
svn-id: r20724
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵Travis Howell
in kitchen of Pajama Sam 1 svn-id: r20721
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
svn-id: r20719
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
svn-id: r20718
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in ↵Travis Howell
drawWizPolygonTransform(). svn-id: r20711
2006-02-15Read correct index by block size in HE games again, to help track down ↵Travis Howell
unknown versions. svn-id: r20708
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696