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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-04-29
SCUMM HE: Initial code for Moonbase-specific class
Eugene Sandulenko
2016-04-29
SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cpp
Eugene Sandulenko
2014-07-04
SCUMM: Add support for CD audio tracks in the Steam versions of Loom
Filippos Karapetis
2013-11-01
SCUMM: More renaming for players
Filippos Karapetis
2013-11-01
SCUMM: Move all players to a separate "player" directory
Filippos Karapetis
2013-07-24
SCUMM: Implement original AD AdLib output.
Johannes Schickel
2012-11-14
SCUMM: Move most of the Macintosh player code into its own class
Torbjörn Andersson
2012-11-13
SCUMM: Add support for Mac Loom music and sound
Torbjörn Andersson
2012-11-11
SCUMM: Added support for Macintosh music in Monkey Island 1
Torbjörn Andersson
2012-09-20
SCUMM: Implement support for Monkey Island 2 Mac music.
Johannes Schickel
2011-12-24
SCUMM: add player_apple2.cpp to project files
Tobias Gunkel
2011-08-17
SCUMM: Split HE logic classes to their own files
Matthew Hoops
2011-07-08
SCUMM: Initial PC Speaker output implementation for SCUMM v5.
Johannes Schickel
2010-10-25
SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base class
Max Horn
2010-10-01
SCUMM/FM-TOWNS: fix palette and other graphics issues
Florian Kagerer
2010-08-18
SCUMM/FM-TOWNS: start rewriting audio code
Florian Kagerer
2009-11-26
Add patch #2839048 - MM C64 sound/music player, with minor changes.
Travis Howell
2009-11-23
Add patch #2898231 - LOOM: Sound player for PC-Engine.
Travis Howell
2009-06-12
Removed alot of the debug-output
Norbert Lange
2009-06-06
Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
Eugene Sandulenko
2009-04-19
SCUMM: Added stubs for V3 & V4 opcode tables
Max Horn
2008-09-13
SCUMM: Got rid of class Chunk
Max Horn
2008-08-20
Cleanup of thumbnail saving/loading code.
Johannes Schickel
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-02-17
Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o to
Robin Watts
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-01
Split out charset font data for easier maintenance
Eugene Sandulenko
2007-12-28
Patch #1858158: BUILD: Plugin building cleanup
Eugene Sandulenko
2007-12-27
Enable Windows version of early HE games by default, to match already enabled...
Travis Howell
2007-08-08
Put ScummNESFile class into separate file.
Eugene Sandulenko
2007-07-10
This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
Robin Watts
2007-06-24
added arm assembly from patch #1742112 for codec47. (and really build arm cod...
Paweł Kołodziejski
2007-04-27
Renamed plugin.cpp to detection.cpp in all engines
Max Horn
2007-02-25
Rename C64 file to V0 as well.
Eugene Sandulenko
2006-11-06
Add support for HE CUP demos based on cyx's standalone player.
Eugene Sandulenko
2006-10-27
Oops, forgot to check in engines/scumm/module.mk
Max Horn
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-05-31
Small correction, added space between filename and new line.
Lars Persson
2006-05-08
Add initial DXA support for HE games
Travis Howell
2006-03-12
Updated for Jamieson630's latest iMUSE changes.
Torbjörn Andersson
2006-03-05
Update, to add new imuse file
Travis Howell
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-02-25
Moved the plugin interface code of the SCUMM engine into a separate source file
Max Horn
2006-02-20
Moved iMUSE code to the new directory engines/scumm/imuse/
Max Horn
2006-02-15
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
Eugene Sandulenko
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn