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path: root/engines/scumm/module.mk
AgeCommit message (Expand)Author
2014-07-04SCUMM: Add support for CD audio tracks in the Steam versions of LoomFilippos Karapetis
2013-11-01SCUMM: More renaming for playersFilippos Karapetis
2013-11-01SCUMM: Move all players to a separate "player" directoryFilippos Karapetis
2013-07-24SCUMM: Implement original AD AdLib output.Johannes Schickel
2012-11-14SCUMM: Move most of the Macintosh player code into its own classTorbjörn Andersson
2012-11-13SCUMM: Add support for Mac Loom music and soundTorbjörn Andersson
2012-11-11SCUMM: Added support for Macintosh music in Monkey Island 1Torbjörn Andersson
2012-09-20SCUMM: Implement support for Monkey Island 2 Mac music.Johannes Schickel
2011-12-24SCUMM: add player_apple2.cpp to project filesTobias Gunkel
2011-08-17SCUMM: Split HE logic classes to their own filesMatthew Hoops
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
2010-10-25SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base classMax Horn
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
2009-06-12Removed alot of the debug-outputNorbert Lange
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
2009-04-19SCUMM: Added stubs for V3 & V4 opcode tablesMax Horn
2008-09-13SCUMM: Got rid of class ChunkMax Horn
2008-08-20Cleanup of thumbnail saving/loading code.Johannes Schickel
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-02-17Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o toRobin Watts
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
2007-12-28Patch #1858158: BUILD: Plugin building cleanupEugene Sandulenko
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-08-08Put ScummNESFile class into separate file.Eugene Sandulenko
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
2007-02-25Rename C64 file to V0 as well.Eugene Sandulenko
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
2006-10-27Oops, forgot to check in engines/scumm/module.mkMax Horn
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-05-31Small correction, added space between filename and new line.Lars Persson
2006-05-08Add initial DXA support for HE gamesTravis Howell
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
2006-03-05Update, to add new imuse fileTravis Howell
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-02-25Moved the plugin interface code of the SCUMM engine into a separate source fileMax Horn
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null a...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn