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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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object.cpp
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Author
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: Fix actor ID handling in v0
Tobias Gunkel
2012-02-11
SCUMM: merge object v0 id and type into one object var
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix debugger for v0
Tobias Gunkel
2012-02-11
SCUMM: remove some NOTEs/TODOs
Tobias Gunkel
2012-02-11
SCUMM: fix a regression in v0
Tobias Gunkel
2012-02-11
SCUMM: make START-button in mm c64 kid selection screen work again
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2012-02-11
SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...
Tobias Gunkel
2011-11-03
SCUMM: Fix warnings
Eugene Sandulenko
2011-05-25
ALL: behaviour -> behavior
Matthew Hoops
2011-05-13
SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...
Max Horn
2011-05-13
SCUMM: Add a Resource class, refactor res code around it
Max Horn
2011-05-13
SCUMM: Get rid of the MemBlkHeader hack
Max Horn
2011-05-13
SCUMM: Refactor how resource (types) are srepresented
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2010-10-25
SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
Travis Howell
2010-10-18
SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)
Max Horn
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-10-23
Fix object names in PCE version of Loom.
Travis Howell
2009-10-22
Fix objects structure and object scripts in PCE version of Loom.
Travis Howell
2009-07-25
Fixed GCC warnings.
Torbjörn Andersson
2009-07-25
Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
Travis Howell
2009-07-01
Fixed some more warnings observed on buildbot
Max Horn
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-03-20
SCUMM: Split intern.h into multiple headers
Max Horn
2009-03-01
Fix regression in AppleII/C64 versions of Maniac Mansion.
Travis Howell
2008-12-09
SCUMM: Turned two former warnings into errors -- I never got reports on this ...
Max Horn
2008-09-23
Fix for bug #1917981: Game crash when finishing Indy3 demo. At the same time,...
Max Horn
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-03-19
cleanup
Max Horn
2008-01-05
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
Torbjörn Andersson
2007-12-27
Enable Windows version of early HE games by default, to match already enabled...
Travis Howell
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-11
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...
Max Horn
2007-09-10
Added some comments
Max Horn
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-10
SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...
Max Horn
2007-03-03
Fix level selection in PC Engine version of Loom.
Travis Howell
2007-03-03
Allow PC Engine version of Loom to at least start up.
Travis Howell
2007-02-25
Rename C64 engine class, since it is been used by Apple II and Commodore 64 v...
Travis Howell
2007-02-15
Introduced V12_X_SHIFT / V12_Y_SHIFT
Max Horn
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
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