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path: root/engines/scumm/object.cpp
AgeCommit message (Expand)Author
2009-03-01Fix regression in AppleII/C64 versions of Maniac Mansion.Travis Howell
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ...Max Horn
2008-09-23Fix for bug #1917981: Game crash when finishing Indy3 demo. At the same time,...Max Horn
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-03-19cleanupMax Horn
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...Max Horn
2007-09-10Added some commentsMax Horn
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...Max Horn
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 v...Travis Howell
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-10-29Named / documented the V0-V2 object states (we should probably rename the cor...Max Horn
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi...Max Horn
2006-10-19cleanupMax Horn
2006-10-18SCUMM: Got rid of BompHeaderMax Horn
2006-10-18SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory rel...Max Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-18Fix --disable-heMax Horn
2006-09-17Moved stored flobjects to class ScummEngine_v70heMax Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
2006-07-23Use #include "..." instead of #include <...> for pack-start.h and pack-end.hTorbjörn Andersson
2006-07-22Fix struct packing issues (macros are not resolve in #pragma params, at least...Max Horn
2006-07-21Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...Max Horn
2006-07-09Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking...Max Horn
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
2006-03-13Fix object glitches in C64 maniacTravis Howell
2006-03-02Fix inventory display in C64 maniacTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-11Moved engines to the new engines/ directoryMax Horn