Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-16 | Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵ | Travis Howell | |
(Amiga disk). svn-id: r26525 | |||
2007-04-04 | Copy protection bypass applies to all versions of Monkey Island VGA. | Travis Howell | |
svn-id: r26380 | |||
2007-03-24 | Cleaning up various issues with the Indy3 IQ patch | Max Horn | |
svn-id: r26296 | |||
2007-03-24 | Remove old debug message in getStringWidth opcode, which is no longer required. | Travis Howell | |
svn-id: r26290 | |||
2007-03-24 | Add patch #1687026 - Indy3: Series IQ-Points. | Travis Howell | |
svn-id: r26289 | |||
2007-03-12 | Removed old and undocumented workaround for good, it was apparently made in ↵ | Max Horn | |
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-02-23 | Added a FIXME to this workaround (it might be to broad -- research needed) | Max Horn | |
svn-id: r25804 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-02 | Removed bogus debug leftover :) | Max Horn | |
svn-id: r25338 | |||
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn | |
svn-id: r25335 | |||
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵ | Max Horn | |
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892 | |||
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it ↵ | Travis Howell | |
doesn't function correctly svn-id: r24836 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-11-07 | Disabled an undocumented workaround for a supposed bug in FOA | Max Horn | |
svn-id: r24652 | |||
2006-11-07 | cleanup | Max Horn | |
svn-id: r24650 | |||
2006-11-05 | SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 games | Travis Howell | |
svn-id: r24616 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-10-04 | WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars) | Max Horn | |
svn-id: r24116 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-08-21 | cleanup & check for sentence overflows | Max Horn | |
svn-id: r23736 | |||
2006-07-31 | Fix bug #1528856 - ZAK FM-TOWNS: Wrong Screen-Start position in jungle. | Travis Howell | |
svn-id: r23646 | |||
2006-07-16 | Copy protection was disabled in the Monkey Island 1 release included with ↵ | Travis Howell | |
LucasArts Mac CD Game Pack II svn-id: r23526 | |||
2006-07-15 | There are no known releases of indy3ega/monkeyega that require this bypass | Travis Howell | |
svn-id: r23503 | |||
2006-07-15 | There are no known releases of indy3ega/monkeyega that require this bypass | Travis Howell | |
svn-id: r23502 | |||
2006-06-21 | Revert back to original method used for scrollEffect(), fixes regressions. | Travis Howell | |
svn-id: r23214 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-06-19 | Fix screen scrolling glitch when looking at the top of closet in parents ↵ | Travis Howell | |
room of DOS version of fbear svn-id: r23174 | |||
2006-05-29 | Remove printf() debug message that appears annoyingly in Zak256. Anyone know ↵ | James Brown | |
what this was added to figure out? svn-id: r22739 | |||
2006-05-29 | Fix Commodore 64 versions | Travis Howell | |
svn-id: r22732 | |||
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ↵ | Max Horn | |
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227 | |||
2006-04-23 | Replaced _demoMode by GF_DEMO | Max Horn | |
svn-id: r22087 | |||
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell | |
svn-id: r21371 | |||
2006-03-10 | Remove unused case in o5_actorOps, which is never triggered by any game scripts | Travis Howell | |
svn-id: r21212 | |||
2006-02-28 | These zakTowns specific changes aren't explained and don't match original ↵ | Travis Howell | |
code. If problems still occur, add bug reports with details. svn-id: r20967 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-20 | Workaround for bug #1308033 (FOA: skips single line of dialogue) | Max Horn | |
svn-id: r20785 | |||
2006-02-12 | Actor room is only checked in SCUMM 7+ | Travis Howell | |
svn-id: r20597 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |