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path: root/engines/scumm/scumm.cpp
AgeCommit message (Expand)Author
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...Tobias Gunkel
2012-02-11SCUMM: _currentLights is v0 onlyTobias Gunkel
2012-02-11SCUMM: 2nd try to fix dungeon door timingTobias Gunkel
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix verb and script handlingTobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: replace verb, prep and currentMode values with symbolic constantsTobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel
2012-02-11SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...Tobias Gunkel
2011-12-26SCUMM: Add a difficulty selection dialog for Loom FM-Towns.Johannes Schickel
2011-12-24SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower...Tobias Gunkel
2011-12-22SCUMM: Add initial support for AppleII sound playerTobias Gunkel
2011-11-01SCUMM: Further clean up loopWillem Jan Palenstijn
2011-11-01SCUMM: Clean up loopWillem Jan Palenstijn
2011-08-26SCUMM: Implement proper Indy4 Amiga palette handling.Johannes Schickel
2011-08-17SCUMM: Split HE logic classes to their own filesMatthew Hoops
2011-08-06SCUMM: Fix compilationEugene Sandulenko
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-08-05SCUMM: Fix up CMS player implementation.Johannes Schickel
2011-07-11Merge pull request #54 "SCUMM v5 PC Speaker driver".Johannes Schickel
2011-07-10SCUMM: Do not allow multi midi mode for PC Speaker output.Johannes Schickel
2011-07-10SCUMM: Limit iMuse default instrument load to PC Speaker output.Johannes Schickel
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
2011-06-16SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0fathrxx
2011-06-16SCUMM: slightly changed behavior of 16bit mode detectionathrxx
2011-06-15SCUMM: change comment in last commitathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-15SCUMM: fix bug #3316738athrxx
2011-06-13SCUMM: Change MessageDialog button label for consistencyThierry Crozat
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-13SCUMM: fix engine destructorathrxx
2011-06-03SCUMM: fix typo (reported by Littleboy)athrxx
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-17SCUMM: Add missing imuse featureathrxx
2011-05-17SCUMM: Adapt code to latest FM-TOWNS audio driver changesathrxx
2011-05-17FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4athrxx
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
2011-05-13SCUMM: Remove useless allocateArrays call, and make sure all resources are pr...Max Horn
2011-05-13SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hellMax Horn
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn
2011-05-13SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::nameMax Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
2011-05-13SCUMM: Document and cleanup resource type modeMax Horn
2011-05-13SCUMM: Refactor how resource (types) are srepresentedMax Horn
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn