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path: root/engines/scumm/scumm.cpp
AgeCommit message (Expand)Author
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Removing useless common/fs.h includesMax Horn
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-03-20Undoing my previous (upon closer review, bogus) change to IMuseDigital::refre...Max Horn
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2007-03-17Force all code to use EventManager::pollEvent instead of OSystem::pollEventMax Horn
2007-03-12Get rid of initActorClassMax Horn
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as...Max Horn
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 verisons...Travis Howell
2007-03-03Correct feature flags for the PC Engine version of Loom.Travis Howell
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-25Rename C64 engine class, since it is been used by Apple II and Commodore 64 v...Travis Howell
2007-02-25Rename file class, since it is been used for disk images of Apple II and Comm...Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
2007-02-15Introduced V12_X_SHIFT / V12_Y_SHIFTMax Horn
2007-02-15Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and it...Max Horn
2007-02-14SCUMM: Many (most) game flags can computed based on the SCUMM version and oth...Max Horn
2007-02-14Make use of md5_file_stringMax Horn
2007-02-11Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to curre...Max Horn
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus makin...Max Horn
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ...Max Horn
2007-01-21added handler for sfx sync (abc-slideshow.cup, bda-slideshow.cup) and sfx loo...Gregory Montoir
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from t...Gregory Montoir
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora...Travis Howell
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are remo...Travis Howell
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
2006-11-07cleanupMax Horn
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
2006-11-04SCUMM cleanupMax Horn
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
2006-10-25#ifndef DISABLE_SCUMM_7_8 missingBertrand Augereau
2006-10-21cleanupMax Horn
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
2006-10-15Got rid of ScummEngine::_confirmExit, and some other minor cleanupMax Horn
2006-10-14Update the screen immediately after restoring the cursor on running a dialog.Torbjörn Andersson
2006-10-14Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").Torbjörn Andersson
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine c...Paweł Kołodziejski