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path: root/engines/scumm/scumm.cpp
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2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for ↵Travis Howell
earlier games too. svn-id: r39283
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-16Remove unneeded code, as _musicEngine is already set to NULL by default.Travis Howell
svn-id: r38346
2009-02-16Limit platforms to specific SCUMM versions, when selecting the music engine ↵Travis Howell
to be used. To help prevent issues, if user manually selects the incorrect platform. svn-id: r38345
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
svn-id: r36142
2009-01-11Fix talkspeed settings again.Travis Howell
svn-id: r35821
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
svn-id: r35293
2008-11-15Fixed strncpy usage.Johannes Schickel
svn-id: r35083
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help ↵Johannes Schickel
avoiding buffer overflows. svn-id: r35072
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
svn-id: r35062
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-02typoMax Horn
svn-id: r34725
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual ↵Max Horn
Actor::prepareDrawActorCostume() method svn-id: r34646
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
svn-id: r34596
2008-09-14Little cleanup.Johannes Schickel
svn-id: r34543
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
svn-id: r34375
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-01Silence MSVC warning about empty switch statementFilippos Karapetis
svn-id: r34266
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ↵Christopher Page
so that music and sfx are separately controlled via the Options menu svn-id: r33065
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ↵Christopher Page
ScummMenuDialog, to avoid confusion and conflict with the Global Main Menu class svn-id: r32937
2008-07-07SCUMM: syncSoundSettings() now updates kPlainSoundTypeChristopher Page
svn-id: r32935
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
svn-id: r32851
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
svn-id: r32775
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
svn-id: r31927
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-04Fix bug #1957165 - MM: render_mode is broken.Travis Howell
svn-id: r31862
2008-04-24Comment patch #1949695Eugene Sandulenko
svn-id: r31700
2008-04-24Patch #1949695: "set defaultTo1XScaler depending on width with CJK mode"Eugene Sandulenko
svn-id: r31699
2008-04-08First attempt to support Japanese DIGEugene Sandulenko
svn-id: r31456
2008-04-04Properly *init* the _fmtownsBuf variable, and properly release the memory it ↵Max Horn
points to when restarting svn-id: r31381
2008-04-04Revert revision 31256, since _textSurfaceMultiplier isn't set at that point.Travis Howell
svn-id: r31380
2008-03-26Init the _fmtownsBuf in the constructor, not in setupScumm() (fixes a leak, ↵Max Horn
and ensure that _fmtownsBuf always is inited) svn-id: r31256
2008-03-26Modified Patch #1925352: Memory leak fixesMax Horn
svn-id: r31244
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-13not need call refreshScripts in demo version of comiPaweł Kołodziejski
svn-id: r30479
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵Max Horn
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵Max Horn
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271
2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
svn-id: r30167
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
svn-id: r30162
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
svn-id: r30160
2008-01-01SCUMM: Moved tick duration into a constantMax Horn
svn-id: r30112