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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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2016-03-09
SCUMM: Make DOTT/MM patch check less strict
Willem Jan Palenstijn
2016-03-09
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"
Willem Jan Palenstijn
2016-03-09
SCUMM: Fix detection of Maniac Mansion from within DoTT
Torbjörn Andersson
2015-07-19
SCUMM: Get rid of unused Audio::mixer references
Max Horn
2015-06-10
SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.
Kirben
2015-02-07
SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target
Torbjörn Andersson
2014-12-30
SCUMM: Add secret "easter_egg" config key
Torbjörn Andersson
2014-12-30
SCUMM: Add a "chained games manager"
Torbjörn Andersson
2014-12-30
SCUMM: Enable Day of the Tentacle easter egg
Torbjörn Andersson
2014-12-08
SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array
Robert Crossfield
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-07-05
SCUMM: Simplify index file handling for Steam versions.
Johannes Schickel
2014-07-03
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig
Filippos Karapetis
2014-05-13
SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".
D G Turner
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2013-11-01
SCUMM: More renaming for players
Filippos Karapetis
2013-11-01
SCUMM: Move all players to a separate "player" directory
Filippos Karapetis
2013-10-05
SCUMM: Make all HE saves prepend the target name
Matthew Hoops
2013-07-24
SCUMM: Implement original AD AdLib output.
Johannes Schickel
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-05-01
SCUMM: Change NUM_SCRIPT_LOCALS to NUM_SCRIPT_LOCAL
Torbjörn Andersson
2013-04-30
SCUMM: Use correct array size when calling initializeLocals()
Torbjörn Andersson
2012-12-14
Merge pull request #291 from eriktorbjorn/mac-mi-music-final
Johannes Schickel
2012-11-14
SCUMM: Move Mac player initialization to its own function
Torbjörn Andersson
2012-11-13
SCUMM: Add support for Mac Loom music and sound
Torbjörn Andersson
2012-11-11
SCUMM: Added support for Macintosh music in Monkey Island 1
Torbjörn Andersson
2012-10-01
AUDIO: Add support for Sam&Max's OPL3 output in our SCUMM AdLib driver.
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-09-20
SCUMM: Restrict the Mac m68k v5 driver to MI2/Indy4
Matthew Hoops
2012-09-20
SCUMM: Add support for Indy4 Mac 68k sound
Matthew Hoops
2012-09-20
SCUMM: Always use the Mac sound output for MI2 Mac.
Johannes Schickel
2012-09-20
SCUMM: Implement support for Monkey Island 2 Mac music.
Johannes Schickel
2012-05-31
SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting...
Travis Howell
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: 2nd try to fix dungeon door timing
Tobias Gunkel
2012-02-11
SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType
Tobias Gunkel
2012-02-11
SCUMM: fix verb and script handling
Tobias Gunkel
2012-02-11
SCUMM: use command stack and SentenceTab in mm c64
Tobias Gunkel
2012-02-11
SCUMM: replace verb, prep and currentMode values with symbolic constants
Tobias Gunkel
2012-02-11
SCUMM: start handling object type and id correctly in mm c64
Tobias Gunkel
2012-02-11
SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/...
Tobias Gunkel
2011-12-26
SCUMM: Add a difficulty selection dialog for Loom FM-Towns.
Johannes Schickel
2011-12-24
SCUMM: Rename player_appleII.* -> player_apple2.* to have the filenames lower...
Tobias Gunkel
2011-12-22
SCUMM: Add initial support for AppleII sound player
Tobias Gunkel
2011-11-01
SCUMM: Further clean up loop
Willem Jan Palenstijn
2011-11-01
SCUMM: Clean up loop
Willem Jan Palenstijn
2011-08-26
SCUMM: Implement proper Indy4 Amiga palette handling.
Johannes Schickel
2011-08-17
SCUMM: Split HE logic classes to their own files
Matthew Hoops
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