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path: root/engines/scumm/scumm.h
AgeCommit message (Expand)Author
2009-07-13Fix bug #2820472 - MAZE: Keyboard input fault.Travis Howell
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-03-16SCUMM: Modified version of patch #1687041 (Scumm: Load-/Save-support for the ...Max Horn
2009-03-10Add snap scroll option from original games (SCUMM3-5), and enable for earlier...Travis Howell
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ...Travis Howell
2009-01-11Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cu...Eugene Sandulenko
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-29Add Blue's Treasure Hunt.Travis Howell
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-11-15Paranoia: Add destination buffer size to Engine::errorString to help avoiding...Johannes Schickel
2008-11-13* got rid of CDECLMax Horn
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-06Implemented GMM loading (and, once the GMM supports it, saving) for SCUMMMax Horn
2008-11-06cleanupMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-09-25SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActo...Max Horn
2008-09-17Patch #2060517: SCUMM: engine sets incorrect talkspeed valueMax Horn
2008-09-16Added support for SCUMM savestates date/time and playtime info in the launche...Johannes Schickel
2008-09-14Little cleanup.Johannes Schickel
2008-09-14Added thumbnail support for launcher to SCUMM engine.Johannes Schickel
2008-09-01Merging more of the GSoC 2008 RTL branch: SCUMMMax Horn
2008-08-20Cleanup of thumbnail saving/loading code.Johannes Schickel
2008-08-20- Committed Max' compressed save backseeking support from patch #2050337 "KYR...Johannes Schickel
2008-08-09Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-...Christopher Page
2008-08-06SCUMM: Renamed inventoryScript -> inventoryScriptIndy3MacMax Horn
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-08-04Turned InSaveFile & OutSaveFile into simple typedefsMax Horn
2008-08-02Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".Eugene Sandulenko
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDi...Christopher Page
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
2008-06-02GID_WATER is no longer required.Travis Howell
2008-04-28Fix Kanji text positioning in DIG. Constants based on disassembly, butEugene Sandulenko
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ...Travis Howell
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
2008-02-01Change InSaveFile -> SeekableReadStream where possibleMax Horn
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ch...Max Horn
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...Max Horn
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
2007-12-24cleanupMax Horn
2007-11-06Add support for original load/save system in HE games.Travis Howell
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...Max Horn