Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-28 | Fix Kanji text positioning in DIG. Constants based on disassembly, but | Eugene Sandulenko | |
it can bring some regressions to subtitles. svn-id: r31757 | |||
2008-03-09 | Add hack to skip the faulty credits script in Russian HE99 version of Freddi ↵ | Travis Howell | |
Fish 3. svn-id: r31080 | |||
2008-02-04 | Commited updated version of my own patch #1868402: Basic savestate plugin API | Max Horn | |
svn-id: r30786 | |||
2008-02-01 | Change InSaveFile -> SeekableReadStream where possible | Max Horn | |
svn-id: r30722 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-11 | Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵ | Max Horn | |
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2007-12-24 | cleanup | Max Horn | |
svn-id: r29974 | |||
2007-11-06 | Add support for original load/save system in HE games. | Travis Howell | |
svn-id: r29434 | |||
2007-10-28 | Refactored ScummEngine*::checkExecVerbs method | Max Horn | |
svn-id: r29284 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko | |
svn-id: r27998 | |||
2007-07-08 | SCUMM: hercules gfx code cleanup | Max Horn | |
svn-id: r27979 | |||
2007-06-30 | Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵ | Max Horn | |
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801 | |||
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-27 | Renamed plugin.cpp to detection.cpp in all engines | Max Horn | |
svn-id: r26622 | |||
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵ | Gregory Montoir | |
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-03-31 | Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵ | Max Horn | |
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331 | |||
2007-03-24 | Cleaning up various issues with the Indy3 IQ patch | Max Horn | |
svn-id: r26296 | |||
2007-03-24 | Add patch #1687026 - Indy3: Series IQ-Points. | Travis Howell | |
svn-id: r26289 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-02-24 | Removed the (useless, thanks to resTypeFromId) 'name' parameter from ↵ | Max Horn | |
readResTypeList svn-id: r25828 | |||
2007-02-10 | Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERA | Max Horn | |
svn-id: r25454 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | Removed GF_NO_SCALING | Max Horn | |
svn-id: r25372 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-11-06 | Add support for HE CUP demos based on cyx's standalone player. | Eugene Sandulenko | |
svn-id: r24636 | |||
2006-11-04 | SCUMM cleanup | Max Horn | |
svn-id: r24612 | |||
2006-10-18 | SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory ↵ | Max Horn | |
related stuff in object.cpp svn-id: r24368 | |||
2006-10-18 | SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵ | Max Horn | |
somewhat more logical fashion svn-id: r24367 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn | |
svn-id: r24319 | |||
2006-10-07 | Removed _lastKeyHit, instead pass the key code as a parameter to ↵ | Max Horn | |
processKeyboard() svn-id: r24176 | |||
2006-10-07 | Removed 'smushMode' param from processInput and processKeyboard in favor of ↵ | Max Horn | |
a new member _smushActive of ScummEngine_v7 svn-id: r24175 | |||
2006-10-07 | Moved all INSANE and SMUSH related code into ScummEngine_v7 (resp. ↵ | Max Horn | |
ScummEngine_v6 in a few cases) svn-id: r24169 | |||
2006-10-07 | Moved SCUMM keyboard handling code from processInput() to the new ↵ | Max Horn | |
(sub)method processKeyboard svn-id: r24165 | |||
2006-10-07 | Renemaed ScummEngine::processKbd to processInput (as it also deals with the ↵ | Max Horn | |
mouse) svn-id: r24164 | |||
2006-10-07 | some HE related cleanup | Max Horn | |
svn-id: r24163 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Moved stored flobjects to class ScummEngine_v70he | Max Horn | |
svn-id: r23924 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 |