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AgeCommit message (Expand)Author
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
2006-02-19Added more variant IDs for HE gamesMax Horn
2006-02-19Specify variant IDs for some HE games in scumm-md5.txt/.hMax Horn
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15Read correct index by block size in HE games again, to help track down unknow...Travis Howell
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Fix for bug #795214 (MI1: Crash on church entry)Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...Travis Howell
2006-02-14Correct case of SPY Fox game titlesTravis Howell
2006-02-14Allow version string to be writen to config file in HE72+ games, in case we d...Travis Howell
2006-02-14Add HE100 specific version of setSystemMessage opcode, since cases are differ...Travis Howell
2006-02-14Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl...Travis Howell
2006-02-12Include game dscriptions for HE60/61 games in a DISABLE_HE buildTravis Howell
2006-02-12Moved SCUMM game descriptions/titles into a seperate tableMax Horn
2006-02-12- Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ...Max Horn
2006-02-12Fixing platform value for two HE mac demosMax Horn
2006-02-12Committed old work on Soccer U32. Too far from being finished.Eugene Sandulenko
2006-02-12Only adjusted in SCUMM 5+Travis Howell
2006-02-12Actor room is only checked in SCUMM 7+Travis Howell
2006-02-12Actually that should be before all codeTravis Howell
2006-02-12A few corrections from disasm., checked against all versionsTravis Howell
2006-02-12This difference only applies to SCUMM7+Travis Howell
2006-02-12Add another Loom demoTravis Howell
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null a...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn