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AgeCommit message (Expand)Author
2011-07-10SCUMM: Fix PC Speaker sound.Johannes Schickel
2011-07-10SCUMM: Do not allow multi midi mode for PC Speaker output.Johannes Schickel
2011-07-10SCUMM: Minor clean up in iMuse instrument handling code.Johannes Schickel
2011-07-10SCUMM: Limit iMuse default instrument load to PC Speaker output.Johannes Schickel
2011-07-10SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse.Johannes Schickel
2011-07-10SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.Johannes Schickel
2011-07-10GRAPHICS: remove char/line spacing handling from sjis codeathrxx
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawingathrxx
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
2011-07-02SCUMM: Add support for Bink videoMatthew Hoops
2011-07-02SCUMM: Don't have MoviePlayer inherit from SmackerDecoderMatthew Hoops
2011-07-02SCUMM: Remove backslashes from Mac file names tooMatthew Hoops
2011-07-02SCUMM: Fix Blue's Birthday MacintoshMatthew Hoops
2011-07-01GRAPHICS: Remove default values from FontSJIS::drawChar.Johannes Schickel
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-19SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese modeathrxx
2011-06-18SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCEathrxx
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
2011-06-18SCUMM: make sure asmDrawStripToScreen is not called in 16bit modeathrxx
2011-06-17SCUMM: fix FM-TOWNS graphics output for ARM devicesathrxx
2011-06-16SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0fathrxx
2011-06-16SCUMM: slightly changed behavior of 16bit mode detectionathrxx
2011-06-15SCUMM: change comment in last commitathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-15SCUMM: fix bug #3316738athrxx
2011-06-15SCUMM: fix possible portability issueathrxx
2011-06-14SCUMM: Fix noisy Valgrind warning.eriktorbjorn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
2011-06-14SCUMM: Fix doxygen commentsMax Horn
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
2011-06-13SCUMM: Change MessageDialog button label for consistencyThierry Crozat
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-13SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()athrxx
2011-06-13SCUMM: some cleanup in gfx_towns.cppathrxx
2011-06-13SCUMM: fix engine destructorathrxx
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-06-03SCUMM: fix typo (reported by Littleboy)athrxx
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-29SCUMM: Fix bug #1013617athrxx
2011-05-29FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc.athrxx
2011-05-29SCUMM: implement some missing (very low relevance) imuse codeathrxx
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops