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2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773
2009-12-30Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"Eugene Sandulenko
svn-id: r46771
2009-12-23Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes"Eugene Sandulenko
svn-id: r46516
2009-12-23Patch #2898445: "MM NES: Add support for original save/load dialog"Eugene Sandulenko
svn-id: r46513
2009-12-23fix typoFabio Battaglia
svn-id: r46497
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
svn-id: r46489
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
svn-id: r46470
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
svn-id: r46316
2009-12-09Remove the Audio::Mixer parameter from the midi/music pluginsMax Horn
svn-id: r46315
2009-12-04Fix bug 2908376: FOA: Won't launch in Win32Max Horn
svn-id: r46250
2009-12-02Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font.Travis Howell
svn-id: r46238
2009-11-26Some whitespace and formatting fixesMax Horn
svn-id: r46155
2009-11-26Add patch #2857016 - MM C64: meteor landing as work around, with the ↵Travis Howell
explaination. svn-id: r46149
2009-11-26Add patch #2853844 - MM C64: walksounds.Travis Howell
svn-id: r46146
2009-11-26Remove dependancy on STL.Johannes Schickel
svn-id: r46144
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
svn-id: r46143
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
svn-id: r46133
2009-11-24Add comment.Travis Howell
svn-id: r46132
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly ↵Max Horn
without details; help filling these out is welcome) svn-id: r46128
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
svn-id: r46119
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
svn-id: r46110
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; ↵Max Horn
turned the (disabled) MD5 test code into a working unit test svn-id: r46108
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's ↵Matthew Hoops
present to get to the correct font data. svn-id: r46100
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
svn-id: r46085
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
svn-id: r46084
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on ↵Travis Howell
information from Tobias. svn-id: r46083
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with ↵Travis Howell
minor change. svn-id: r46081
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
svn-id: r46080
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
svn-id: r46079
2009-11-22Virtualise drawBits1().Travis Howell
svn-id: r46076
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
hard-coded cursors. svn-id: r46075
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
version of Loom, based on information from hennymcc. svn-id: r46074
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
svn-id: r46072
2009-11-22Update game details for English PCE version of Loom.Travis Howell
svn-id: r46069
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
svn-id: r46066
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
svn-id: r46065
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
svn-id: r46064
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, ↵Travis Howell
with minor changes. svn-id: r46061
2009-11-05Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.Travis Howell
svn-id: r45685
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-31Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawingTorbjörn Andersson
the corners on the flashlight. He's probably right, since 'vs' is what we are drawing to. svn-id: r45561
2009-10-31Fixed flashlight drawing in 16 bpp games. (Which probably means PC-Engine LoomTorbjörn Andersson
is the only game where it makes any difference.) svn-id: r45560
2009-10-31The verb images for distaff have no mask data, in PCE version of Loom.Travis Howell
svn-id: r45559
2009-10-31Add patch from Tobias, for menu keys in PCE version of Loom, with minor change.Travis Howell
svn-id: r45554
2009-10-28Fix charset masking for 16bit color games.Travis Howell
svn-id: r45454
2009-10-27Update detection of Loom PCE Japanese.Matthew Hoops
svn-id: r45439
2009-10-27Add patch #2856940 - MM C64: corner walkboxes fixed.Travis Howell
svn-id: r45438
2009-10-27Add patch #2846425 - MM C64: walkbox fixed, with minor changes.Travis Howell
svn-id: r45437
2009-10-27Load/save the 16BitPalette data in PCE version of Loom.Travis Howell
svn-id: r45436
2009-10-27Fix restoring distaff, after reloading saved game in PCE version of Loom.Travis Howell
svn-id: r45435