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AgeCommit message (Expand)Author
2011-06-18SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCEathrxx
2011-06-18SCUMM: fixed messed up colors in 16bit HE gamesathrxx
2011-06-18SCUMM: make sure asmDrawStripToScreen is not called in 16bit modeathrxx
2011-06-17SCUMM: fix FM-TOWNS graphics output for ARM devicesathrxx
2011-06-16SCUMM: fix bug in cb661d63d0cd45d1231435a593b74dfc51872a0fathrxx
2011-06-16SCUMM: slightly changed behavior of 16bit mode detectionathrxx
2011-06-15SCUMM: change comment in last commitathrxx
2011-06-15SCUMM: hopefully fix 16bit mode support for SCUMM FM-TOWNS games and LOOM PCE...athrxx
2011-06-15SCUMM: fix bug #3316738athrxx
2011-06-15SCUMM: fix possible portability issueathrxx
2011-06-14SCUMM: Fix noisy Valgrind warning.eriktorbjorn
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
2011-06-14SCUMM: Fix doxygen commentsMax Horn
2011-06-14DETECTOR: Separate code for handling obsolete gameids from advanced detectorMax Horn
2011-06-13SCUMM: Change MessageDialog button label for consistencyThierry Crozat
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-13SCUMM FM-TOWNS: add number of color check in TownsScreen::updateOutputBuffer()athrxx
2011-06-13SCUMM: some cleanup in gfx_towns.cppathrxx
2011-06-13SCUMM: fix engine destructorathrxx
2011-06-04COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPaletteMax Horn
2011-06-03SCUMM: fix typo (reported by Littleboy)athrxx
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-29SCUMM: Fix bug #1013617athrxx
2011-05-29FM-TOWNS AUDIO: Unlock internal mutex before calling imuse timer proc.athrxx
2011-05-29SCUMM: implement some missing (very low relevance) imuse codeathrxx
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-25SCUMM: Switch some code to use String::formatMax Horn
2011-05-20FM-TOWNS AUDIO: fix thread lockups and cleanupathrxx
2011-05-17SCUMM: Add missing imuse featureathrxx
2011-05-17FM-TOWNS AUDIO: Some midi code fixes and some renamingathrxx
2011-05-17SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNSathrxx
2011-05-17FM-TOWNS AUDIO: Some renaming in the euphony driver codeathrxx
2011-05-17SCUMM: Adapt code to latest FM-TOWNS audio driver changesathrxx
2011-05-17FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4athrxx
2011-05-17SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram)Max Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
2011-05-16Merge branch 'master' of https://github.com/scummvm/scummvmathrxx
2011-05-16SCUMM: fix regressionathrxx
2011-05-16ENGINES: Unify engine namesThierry Crozat
2011-05-16SCUMM: formattingathrxx
2011-05-15SCUMM: fix imuse bugs #1315950 and #761637athrxx
2011-05-14SCUMM: Remove some unused var warnings (see bug #3293800)Max Horn
2011-05-14SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)Max Horn
2011-05-14SCUMM: Show actor visible height in debuggerMax Horn
2011-05-13SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso...Max Horn
2011-05-13SCUMM: Get rid of the unused Resource::_globSize fieldMax Horn
2011-05-13SCUMM: Remove useless allocateArrays call, and make sure all resources are pr...Max Horn
2011-05-13SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hellMax Horn