Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-30 | Cleanup. | Johannes Schickel | |
svn-id: r35622 | |||
2008-12-30 | Implemented FR #2475519 "Enable F1 game menu in Full Throttle". | Johannes Schickel | |
svn-id: r35621 | |||
2008-12-29 | Add more versions of Blues Clues games. | Travis Howell | |
svn-id: r35600 | |||
2008-12-29 | Add Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35599 | |||
2008-12-27 | GUI: Added Widget::setVisible convenience wrapper | Max Horn | |
svn-id: r35572 | |||
2008-12-27 | Add more stubs for MBC. | Travis Howell | |
svn-id: r35570 | |||
2008-12-27 | Ooops, correct return value. | Travis Howell | |
svn-id: r35569 | |||
2008-12-27 | Add basic code for wizImage compression type 5. | Travis Howell | |
svn-id: r35568 | |||
2008-12-27 | Fix video playback in Blue's Clues games. | Travis Howell | |
svn-id: r35565 | |||
2008-12-26 | Update debug message. | Travis Howell | |
svn-id: r35564 | |||
2008-12-26 | Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, ↵ | Travis Howell | |
caused by code difference in earlier HE games. svn-id: r35558 | |||
2008-12-26 | Fix crash after selecting name in Blue's ABC Time Activities, caused by an ↵ | Travis Howell | |
invalid write in wizPackType1(). svn-id: r35551 | |||
2008-12-25 | Renamed NewGui to GuiManager | Max Horn | |
svn-id: r35544 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko | |
svn-id: r35470 | |||
2008-12-17 | - Added some disabled code for Smacker audio support (still incomplete, not ↵ | Filippos Karapetis | |
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411 | |||
2008-12-16 | - Added some comments | Filippos Karapetis | |
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391 | |||
2008-12-15 | Add Moonbase Commander target again, for testing only. | Travis Howell | |
svn-id: r35379 | |||
2008-12-15 | Disable video play back in 16bit color HE games for now. | Travis Howell | |
svn-id: r35375 | |||
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since ↵ | Travis Howell | |
they aren't supported yet). svn-id: r35368 | |||
2008-12-09 | Removed some dead code, clarified comments, cleanup | Max Horn | |
svn-id: r35293 | |||
2008-12-09 | SCUMM: Turned two former warnings into errors -- I never got reports on this ↵ | Max Horn | |
warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :) svn-id: r35292 | |||
2008-12-04 | Fix typo. | Kari Salminen | |
svn-id: r35237 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-23 | Oops, removed the *actual* unused code, and fixed my previous incorrect ↵ | Filippos Karapetis | |
commit. DOTT and S&M work correctly again svn-id: r35162 | |||
2008-11-23 | Removed unused/dead code | Filippos Karapetis | |
svn-id: r35161 | |||
2008-11-20 | SCUMM: Reduced code size used up by NES file decoding/loading/extraction code | Max Horn | |
svn-id: r35132 | |||
2008-11-20 | cleanup | Max Horn | |
svn-id: r35131 | |||
2008-11-17 | Hopefully fixed the regression described in bug #2299682 ("FT: Crash in the ↵ | Torbjörn Andersson | |
intro (regression in r34516)"), after discussing with Fingolfin. We didn't use to check the size of the STRK chunk before, and he didn't remember why we do now, so I've removed that test again. svn-id: r35107 | |||
2008-11-17 | Fix regressions in HE games, when slashes are used in filenames for file ↵ | Travis Howell | |
opcodes. svn-id: r35105 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-15 | Fixed strncpy usage. | Johannes Schickel | |
svn-id: r35083 | |||
2008-11-15 | Fix for bug #2251765: FT: Talk speed inconsistency | Max Horn | |
svn-id: r35082 | |||
2008-11-15 | Paranoia: Add destination buffer size to Engine::errorString to help ↵ | Johannes Schickel | |
avoiding buffer overflows. svn-id: r35072 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson | |
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056 | |||
2008-11-13 | * got rid of CDECL | Max Horn | |
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038 | |||
2008-11-12 | Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵ | Max Horn | |
GUI::ThemeEngine::TextAlignVertical svn-id: r35023 | |||
2008-11-12 | GUI: Got rid of the WidgetSize stuff | Max Horn | |
svn-id: r35022 | |||
2008-11-12 | cleanup | Max Horn | |
svn-id: r35017 | |||
2008-11-12 | Patch #2258906: SCUMM: fix builtin load game screen for v1-v5 | Max Horn | |
svn-id: r35013 | |||
2008-11-11 | SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though ↵ | Max Horn | |
I wonder whether we need it for loading at all... svn-id: r35001 | |||
2008-11-10 | Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. | Vicent Marti | |
Massive cleanup. svn-id: r34983 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-06 | Implemented GMM loading (and, once the GMM supports it, saving) for SCUMM | Max Horn | |
svn-id: r34913 | |||
2008-11-06 | cleanup | Max Horn | |
svn-id: r34910 | |||
2008-11-05 | Turned enum PluginError into Common::Error, which in the future is to be ↵ | Max Horn | |
used in more places. Help with this is highly welcome svn-id: r34906 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 |