aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Expand)Author
2006-04-07New Loom version reported by Peter EckerleinMax Horn
2006-04-07Finally got rid of multiple_versions_md5_settings in favor of extra_versionsMax Horn
2006-04-04Fix freddicove detection.Eugene Sandulenko
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
2006-04-04Small updates to intiate variable and member visibility.Lars Persson
2006-04-04Paranoia change: catch invalid 'method' value in generateDetectNameMax Horn
2006-04-03Removing outdated and obsolete commentMax Horn
2006-04-03Since GF_HE_CURSORLESS is gone now, we can remove this special case for 'lost'Max Horn
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a defau...Travis Howell
2006-04-03Added variant string for some HE gamesMax Horn
2006-04-01TypoMax Horn
2006-04-01Use extra_versions to compute ScummGameSettings (currently only compared to t...Max Horn
2006-04-01Generate an error when kGenAsIs is used with an unsupported platform, instead...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-31Make corners of SCUMM load/save dialog round.Eugene Sandulenko
2006-03-31Made readFileToMem() print a more useful error message than "File is not open"Torbjörn Andersson
2006-03-31Fix skipping insane sequence in bundled Macintosh demo of FTTravis Howell
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
2006-03-30Improve mine road in PC demo of FTTravis Howell
2006-03-30Limit INSANE to existing enemies in PC demo of FTTravis Howell
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-26Ooops, correct cut and past error in last commitTravis Howell
2006-03-26Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g...Travis Howell
2006-03-26Implement feature request #1450364: "Suggestion on how to cope withEugene Sandulenko
2006-03-26Reduce size of saved games for HE games, music/speech resources don't need to...Travis Howell
2006-03-25fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu...Gregory Montoir
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25Minor cleanupTravis Howell
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-24Fix MSVC warnings #3Andrew Kurushin
2006-03-24Fix MSVC warnings #2Andrew Kurushin
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...Max Horn
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
2006-03-20The Hercules specific screen size check is no longer requiredTravis Howell
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows a...Max Horn
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
2006-03-19Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ...Travis Howell
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell