Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-06 | SCUMM HE: Silence GCC indentation warning | Torbjörn Andersson | |
2016-11-29 | ALL: game state => saved game | Ben Castricum | |
2016-11-29 | ALL: Fix usage of 'etc.' | Ben Castricum | |
2016-11-27 | SCUMM HE: Fix crash in Moonbase distrotion | Eugene Sandulenko | |
2016-11-27 | SCUMM: Fix dialog initialization | Eugene Sandulenko | |
2016-11-27 | SCUMM: Set initial EOS state in Scumm::File class | Eugene Sandulenko | |
2016-11-27 | SCUMM: Properly inint FM-TOWNS gfx code | Eugene Sandulenko | |
2016-11-27 | SCUMM HE: More class initializations | Eugene Sandulenko | |
2016-11-26 | SCUMM: Enable translation for the unknown game warning | rootfather | |
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database. | |||
2016-11-24 | SCUMM HE: Fix Football logic initialization | Eugene Sandulenko | |
2016-11-20 | SCUMM HE: Hid noisy Moonbase AI warnings under debug channel | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix IMUSE initialization | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix class initalization | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix more initialization | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix CMS player initialization | Eugene Sandulenko | |
2016-11-19 | SCUMM: Fix some class initializations | Eugene Sandulenko | |
2016-10-31 | JANITORIAL: Typos | Alexandre Detiste | |
I've not fixed this one, maybe it's on purpose: RELASE -> RELEASE engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr = "GAME RELASE VERSION INFO"; | |||
2016-10-09 | SCUMM: Fix crash on exit in FT demo | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-01 | SCUMM: Move detection entries for Steam versions to end of list | Thierry Crozat | |
For some games the Steam Mac version and Mac CD version have the same executable name and since we use the executable name to detect the Steam version it becomes a candidate for the CD version as well. Moving it at the end of the list ensures that the CD version entry takes precedence. This fixes bug #7060. | |||
2016-10-01 | SCUMM: Use platform from candidate to generate unknown version message | Thierry Crozat | |
If we don't provide the platform and the candidate is a Steam version it errors out with 'Unable to find Steam executable from detection pattern!' message. | |||
2016-09-03 | JANITORIAL: Fix include statements | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-09-03 | SCUMM HE: Constify string parameter | Ori Avtalion | |
2016-09-02 | Merge pull request #821 from BenCastricum/bugfixes | Eugene Sandulenko | |
SCUMM: Bugfixes | |||
2016-08-30 | SCUMM HE: Add remote scripts-related kludges | Alexander Tkachev | |
Those are the last ones. Now Net stubs must be handled. | |||
2016-08-30 | SCUMM HE: Add init-related kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add provider-related kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add session quering-related kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add session-related kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add a few more logic kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add two more kludges | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Add more LogicHEmoonbase kludges | Alexander Tkachev | |
Less stubs there, more stubs in Net. | |||
2016-08-30 | SCUMM HE: Fix some variable naming | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Replace strcpy with strlcpy in array setup | Alexander Tkachev | |
setupStringArrayFromString() now uses Common::strlcpy(). | |||
2016-08-30 | SCUMM HE: Add some Moonbase logic | Alexander Tkachev | |
Logic for getting host name and IP from name. Net gets more stubs. | |||
2016-08-30 | HE: Add setupStringArrayFromString() | Alexander Tkachev | |
It's based on PUI_ScummStringArrayFromCString(), which is used as SPUTM_ScummStringArrayFromCString() in Moonbase networking code. | |||
2016-08-30 | HE: Replacing some Logic stubs with Net stubs | Alexander Tkachev | |
Slowly moving kludge switch case contents into ScummVM Logic methods and thus adding more Net stubs. | |||
2016-08-30 | HE: Add getStringFromArray() | Alexander Tkachev | |
It's ARRAY_GetStringFromArray(), which was used in Moonbase networking code as SPUTM_CStringArrayFromScummString(). | |||
2016-08-30 | HE: Add net_defines.h and a few stubs updates | Alexander Tkachev | |
SPUTM_CStringArrayFromScummString is still has to be implemented to finish those stubs. Net now has joinGame() and hostGame(), which are not implemented yet. | |||
2016-08-30 | HE: Add Moonbase logic ops stubs | Alexander Tkachev | |
Most of them return int, yet there are a few which don't return anything. Stubs print a warning and return 1 (or nothing). | |||
2016-08-30 | HE: Add Moonbase Net dummy | Alexander Tkachev | |
2016-08-30 | SCUMM HE: Compensate timers for pauses, fixes bug #6352 | Ben Castricum | |
2016-08-30 | SCUMM: Correct the raft position for PUTTZOO, fixes bug #6097 | Ben Castricum | |
2016-08-30 | SCUMM: Ignore SetOwnerOf call in specific case, fixes bug #6802 | Ben Castricum | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2016-08-09 | SCUMM: Add dutch airport demo | Ben Castricum | |
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not |