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AgeCommit message (Expand)Author
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong co...Travis Howell
2010-10-15SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 gamesFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix display of dialogue options in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: fix up/down inventory arrows in Indy 4 JapaneseFlorian Kagerer
2010-10-15SCUMM/FM-TOWNS: improve japanese font drawing in SCUMM 3 gamesFlorian Kagerer
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15Reverted revision 53456, as requested.Travis Howell
2010-10-14SCUMM: Fix bug #2952298 with 16-bit HE cursors on AmigaEugene Sandulenko
2010-10-12SCUMM/FM-TOWNS: start fixing japanese font drawingFlorian Kagerer
2010-10-10LOOM PC-Engine: fix mouse cursorFlorian Kagerer
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
2010-10-09SCUMM/FM-TOWNS: minor fix for sfx codeFlorian Kagerer
2010-10-09SCUMM/FM-TOWNS: cleanup sfx codeFlorian Kagerer
2010-10-08SCUMM/FM-TOWNS: fixed threading issue in sfx codeFlorian Kagerer
2010-10-08SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx codeFlorian Kagerer
2010-10-07SCUMM/FM-TOWNS: minor change in sfx codeFlorian Kagerer
2010-10-07SCUMM: Silenced signed/unsigned warnings, removed unused variableFilippos Karapetis
2010-10-07SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
2010-10-04SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: cleanupFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix mouse cursor colorsFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
2010-10-02SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics modeFlorian Kagerer
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
2010-09-25SCUMM: Fix bug #3052804 by reverting NES-specific screen width hackEugene Sandulenko
2010-09-18SCUMM: Remove unused code, which was replaced by ScummEngine_v0::runObject in...Travis Howell
2010-09-18SCUMM: Fix bug #3070077 - MMC64: No music when Syd plays the piano.Travis Howell
2010-09-18SCUMM: minor cleanupFlorian Kagerer
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-09-17SOUND: Move CMS emulator to sound/softsynth.Johannes Schickel
2010-09-15I18N: Add translation for load/save success or failure messagesThierry Crozat
2010-09-13SCUMM: Fix for bug #3064655 "Restart with F8 key not working properly".Johannes Schickel
2010-09-04SCUMM: Patch #3059327Eugene Sandulenko
2010-08-25SCUMM: Fix bug #3039004Eugene Sandulenko
2010-08-25SCUMM: Fix bug #3032758: "SCUMM: Mute setting does not work"Eugene Sandulenko
2010-08-25SCUMM: Fix bug #3049323Eugene Sandulenko
2010-08-25SCUMM: Implement keyboard-driven inventory scrolling in v2Eugene Sandulenko
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
2010-08-24SCUMM: Change palette for C64 games.Eugene Sandulenko
2010-08-23SCUMM: cleanupMax Horn
2010-08-22SCUMM: fix CD audio regression in Monkey Island 1 DOS/CDFlorian Kagerer
2010-08-20SCUMM/TOWNS: fix minor bugsFlorian Kagerer
2010-08-20KYRA/TOWNS: fix memory leak and some cleanupFlorian Kagerer
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
2010-08-17SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.Eugene Sandulenko