Age | Commit message (Expand) | Author |
2006-04-04 | Since our debug() adds an exclamation mark at the message end, remove | Eugene Sandulenko |
2006-04-04 | Small updates to intiate variable and member visibility. | Lars Persson |
2006-04-04 | Paranoia change: catch invalid 'method' value in generateDetectName | Max Horn |
2006-04-03 | Removing outdated and obsolete comment | Max Horn |
2006-04-03 | Since GF_HE_CURSORLESS is gone now, we can remove this special case for 'lost' | Max Horn |
2006-04-03 | GF_HE_CURSORLESS feature flag not required, since HE games always set a defau... | Travis Howell |
2006-04-03 | Added variant string for some HE games | Max Horn |
2006-04-01 | Typo | Max Horn |
2006-04-01 | Use extra_versions to compute ScummGameSettings (currently only compared to t... | Max Horn |
2006-04-01 | Generate an error when kGenAsIs is used with an unsupported platform, instead... | Max Horn |
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell |
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell |
2006-03-31 | Rename two WizParameters fields | Travis Howell |
2006-03-31 | Make corners of SCUMM load/save dialog round. | Eugene Sandulenko |
2006-03-31 | Made readFileToMem() print a more useful error message than "File is not open" | Torbjörn Andersson |
2006-03-31 | Fix skipping insane sequence in bundled Macintosh demo of FT | Travis Howell |
2006-03-31 | Fix sound glitch in PC demo of FT | Travis Howell |
2006-03-30 | Improve mine road in PC demo of FT | Travis Howell |
2006-03-30 | Limit INSANE to existing enemies in PC demo of FT | Travis Howell |
2006-03-30 | Allow interactive mine road in PC version of FT demo | Travis Howell |
2006-03-30 | Add missing check for invalid object number in getObjectData opcode | Travis Howell |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-03-29 | Add another English version of Monkey Island for Macintosh | Travis Howell |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-26 | Ooops, correct cut and past error in last commit | Travis Howell |
2006-03-26 | Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color g... | Travis Howell |
2006-03-26 | Implement feature request #1450364: "Suggestion on how to cope with | Eugene Sandulenko |
2006-03-26 | Reduce size of saved games for HE games, music/speech resources don't need to... | Travis Howell |
2006-03-25 | fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bu... | Gregory Montoir |
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell |
2006-03-25 | Minor cleanup | Travis Howell |
2006-03-25 | Add Blue's ABC Time and upgrade demo target to full game | Eugene Sandulenko |
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko |
2006-03-24 | Fix MSVC warnings #3 | Andrew Kurushin |
2006-03-24 | Fix MSVC warnings #2 | Andrew Kurushin |
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t... | Max Horn |
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko |
2006-03-20 | The Hercules specific screen size check is no longer required | Travis Howell |
2006-03-19 | Fixed my fix regarding the encoding of some filenames: Provide both Windows a... | Max Horn |
2006-03-19 | Fix encoding issue (see scummvm-devel) | Max Horn |
2006-03-19 | Moved filename substitution code from scumm.cpp to plugin.cpp | Max Horn |
2006-03-19 | Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ... | Travis Howell |
2006-03-19 | Closer match difficulty of insane in PC version of FT demo | Travis Howell |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-19 | Add workaround for script bug in Loom (CD) | Travis Howell |
2006-03-18 | The camera position is always set by loadRoomWithEgo opcode in HE games, thro... | Travis Howell |
2006-03-17 | Fix endian issue in akos costume code | Travis Howell |